Screen Zoom. To be ported to Windows?

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  • Hello,

    Are there any plans to port the Screen Zoom object to the Windows runtime. I recently purchased Fusion 2.5 and this was my main reason for doing so (though I can't complain! :) ) I did not realize that it only worked for HTML 5.

    If there are plans is there any ETA?

    Thanks!

  • How about Flash, Android and XNA?

    This is what Clickteam announced on Fusion 2.5 feature list thread:

    the screen zoom object, for all platforms except C++

    Edited once, last by MJK: found it for iOS, still missing Flash, Android and XNA (December 7, 2013 at 7:17 AM).

  • Yes MJK, it's still on the list for the remaining platforms, just C++ that's up in the air at the minute (for good reasons).

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  • Do HTML5 games run even close to the speed that Windows-based games can? HWA and all? Do they have to run in a browser?

    If HTML5 is a viable option for creating large-scale games and doesn't slow-down I'd consider purchasing it for the screen zoom extension.

  • I find it strange that it's not right now, if you look at the manager in 2.5 it will label the screen zoom extension as built for iOS, but it's not working on iOS right now, correct?

    It's a very confusing time to try out these new extensions without looking at this forum, 2.5 help files say html5 only, manager says iOS yet you can still plop down the extension when making an application under windows .exe builds.

  • Communication about ScreenZoom object compatibility so far:

    Clickteam said before release: Flash, iOS, Android, HTML5 and XNA

    Fusion 2.5 extension manager says: HTML5

    Fusion 2.5 frame editor says: Windows Exe, iOS, HTML5

    Reality: only HTML5

    :o

    No wonder this causes some conFusion..

  • Sad about this, it was my #1 feature for 2.5 and I consider it quite an important bit of functionality that's missing from Fusion. Perhaps the only big thing missing now. I understand the way MMF2 is built makes it hard to do zooming though. If it's just not possible, make camera zooming a top priority for 3 guys!

    Thank's to Loki's excellent Tilemap extension I'm still able to do the project I had in mind though :)

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  • I must say I'll be sorely disappointed--nope outraged if this doesn't port to all other run-times. The zoom feature is a must and although I realize CT are on track for greater things, and it's clear that CTF (Still got to get used to that one) is fairly new; the best way for it to get some traction is to get it into the wild sooner rather than later.

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    Ross

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  • Do HTML5 games run even close to the speed that Windows-based games can? HWA and all? Do they have to run in a browser?

    If HTML5 is a viable option for creating large-scale games and doesn't slow-down I'd consider purchasing it for the screen zoom extension.


    Yes. As long as the game is being played on a good enough PC. If you try to play HTML 5 games on a phone/tablet, prepare for stop motion animation. (ie, bad framerates with heavier games)

    HTML is not a viable option for creating large games. It's barely a viable option for creating phone games.

    Also... man I'm really kind of disappointed we don't get screen zoom/rotate for PC builds... :/

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  • Also... man I'm really kind of disappointed we don't get screen zoom/rotate for PC builds... :/

    Yes i'm a bit disappointed that it's not available for PC runtime, it's a very great feature

    In response to all the posts like this about the PC runtime in particular: Clickteam made it pretty clear it wasn't going to be available for PC. It was announced at ClickConvention, and I'm pretty sure the feature list mentioned it as well.

    As for the other runtimes, it is being ported to them.

    Just not PC yet, or possibly ever (it may take too long to implement it in the PC runtime (too long meaning the extra time needed could be spent on getting MMF3 released at the time the PC version of the ScreenZoom object would have been finished (or anything nearly that long))).

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  • If you don't mind not being able to zoom out, then you could use a zoom pixel shader as a layer effect. I think that the screen zoom object is mostly useful for zooming the screen on other runtimes anyway, unless you want to rotate the screen as well. If you do want to rotate the screen as well, then I think you would need the screen zoom object in the Windows runtime.

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