I made an 8-directional physics movement player and I want to get it to behave like a twin-stick shooter. To get any sort of decent movement I had to set the acceleration to 100 and deceleration to 2000. The problem is that when I set the player's angle between the player and Xmouse, Ymouse the angle seems to apply force to the movement, which is undesirable. There are already physics controls for this, all I want is to set the angle of the sprite and not have any effect on physics.
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
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