Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello. Recently I have come across the Blur Flame and Lens objects and wished to use them in my games. However If using the objects at a certain size the game slows down to a crawl and makes the whole experience rather unenjoyable. This is true for all three extensions. I like the effects they entail and add a sense of professionalism to the game however this is the only thing preventing its implementation. IF anyone out there is acquainted with these extension and has found a way to circumvent this problem please let me know.

  • There isn't anything that can be done about it if you use those extensions, as far as I know. However, if you have the latest version of MMF2, you could try turning on HWA, and reporting back. Also, there are some pixel shaders that can do what you want: There is a pixel shader version of the lens object, and there is also a blur pixel shader, which should be able to do the same thing as the blur pixel shader. Those both will work much, much faster than the objects you mentioned, I'm 99% sure of it.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

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