roadblock in runing MMF2 HTML5 on Wii U locally (via dev kit)

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I have just added this to the bug box but thought would be good to add here to get other peoples opinions on getting this working or evening fix suggestions...

    When running a HTML5 project on a Wii U (using an official dev kit) the MMF2.5 border/template appears on screen, with the following ClickTeam error:

    "HTML browsers do not allow you to launch files directly..." (the same as if you try and run the HTML file on your PC locally on a browser)

    I've tried selecting the 'enable offline' option before building in mmf2.5 but I cant get that to work on PC or Wii U. Should this / Can a option be put in place to bypass this check as the Wii U does allow launching files directly, this is being run on a Wii U dev kit. (one that is designed for the 'Nintendo Web FrameWork', a HTML5 platform.

    Also worth noting projects DO run on the consoles browser when hosted (although slow), so I assume if we can bypass this check it should run as a local app - which can then be published on the eShop - Nintendos code samples are all HTML5 and locally run (all speedy 60fps too)

    *Wii U (with the Nintendo Web FrameWork) can use native html5 code locally for apps and games to publish to their official stores.

    *this occurs for all projects, even a frame with the default active object.

    Any questions you have, let me know.

    Leuvsion Union Project (Please login to see this link.)

  • Yes, it seems that, like on the PC, the Wii-U needs a local web-server to run the application.
    Have you tried by putting the application online (can you access the web from the Wii-U)?

    Francois
    PM: Please login to see this link.

  • Hi Francois, MMF2 HTML5 project do run on the Wii U web browser (although slowly) but you can run html5 locally, I have run sample apps, all locally. I guess the difference is how each is referencing their own files?

    Will do some more investigation. Apparently cocos2d html5's exported code can run on Wii U locally with some small modifications.

    Leuvsion Union Project (Please login to see this link.)

  • I'm another Wii U developer hoping to get the HTML5 runtime working on the system, will you be sharing your findings with other devs? Not here obviously (you're still under an NDA!), but on the Other Frameworks board of [REDACTED]. :)

  • Hi Techokami, ofcourse If I can get MMF2 code working by tweaking the compiled code Ill post my specific findings over on the Nintendo Dev forum for others.

    Leuvsion Union Project (Please login to see this link.)

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!