It seems that the physics movements does not work with obstacles added during runtime, which is a major problem for really any type of dynamic game, specially those using level editors.
This makes it impossible for me to use these movements at all in my game as planned so a fix for this would be greatly appreciated!
It seems that the collision mask for created obstacles are offset by 16x66 pixels. This seems very consistant. I've included an example, would be nice to have this confirmed by other users as well!
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