Fusion 2.5 Physics SpaceShip Movement

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I think there wasn't time to implement it for any of the physics movements. You could manually wrap the object around the play area, though. Simply check the X coordinate of the object, and if it is outside of the frame on the right side because of it, set the X coordinates to be outside on the left side. Do the same for the other sides of the play area.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • I posted a report for it a while ago, here it is if you'd like to add your voice to the choir:
    Please login to see this link.

    Please login to see this link.|Please login to see this link.|Please login to see this link.
    Need art for your game? I'm currently available for work.
    3D Modeler, Rigging TD, Animator for hire - Please login to see this link.
    Please login to see this link.

  • happygreenfrog I manually coded it, but it is nowhere near as smooth a transition as the built in function is. Any idea when Clickteam will be ready to start updating Fusion 2.5? I really want to make a good Asteroids-like game.

    Jeff,PixelatedPict I copied your bug report and resubmitted it, hopefully that helps its place in the queue.

    Thanks for the responses!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!