Help with very big externals pictures...

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi, i actually loading somes big pictures from disk with "active picture"...my pictures are very very big, png pictures with alpha (24062 px x 3389 px)....the loading take a very long time...the user can zoom on it and drag on the screen....the zoom is doing via math formula....
    Is there a way to optimise the picture loading? not have the time to crop the pictures in somes little part...
    trying to allow more memory to my app with the kernel object...bu,t not noticed big differences....:(
    I idea?
    thanks

  • loading a very big asset in a game is not a good idea in general... what are you trying to accomplish? what are this active picture are for?

    <span style="font-weight: bold">My MMF2 Application:</span>
    Please login to see this link. - Windows XP Tweaking Tool
    Please login to see this link. - FLV/MP4 Player Example made by MMF2

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