Hey guys,
I am making a game that involves platform player objects being knocked around like physics objects on demand. This involves the player object switching back and forth between 2 movements, 1 of which is the physics platform movement, and 1 is the static physics. For some reason, whenever the static physics changes the angle of the object, it seems like there is no way to set it back to 0 when I switch back to platform movement. It's almost like there is a separate angle value for physics that cannot be modified?
Maybe there is a way to modify this angle that I have not tried or am missing, but I have tried editing the angle many times on many different occasions and it seems like regardless of the angle being set to 0 (and I have seen the angle is 0 in a debugger), the object is angled like it was when it was in the static physics movement.
Any ideas?