I upgrade Lua to XLua
Can someone give me a link to a example how to interact with a existing object from Lua code
Now I can only call DoCall("MMF function") and there alter attributes of the object
Call Function: "MMF function"
I like a example HOWTO see all the object attributes from Lua.
I like set attributes to existing object like this from Lua code:
X("Active") = 5
Set alterable string("Active") = Global String A
Set vertical size("Edit Box") = 100
Now I send/DoCall the information to the Event Editor where I change the objects attributes
I wounder if its possible to set them from the Lua code?
txt = mmf.Object.GetString ( "CMD" ); -- Can I do something like this from a existing Object?