controlling platform movement

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  • Hi, I'm trying to create a sort of platform game with some particular features and I'm finding some problems on the process.

    First, I need to force my player to jump on certain times, but even assigning the platform movement to the active object, there is no "jump" action to apply - it only jumps by player interaction (by pressing the jump button) and I need to force it sometimes from an event.

    Second, I need my player to keep moving forward on certain levels, like what is usual on some platform games like mario. I solved this by keep setting the player speed using an "always" event, but this causes the player to get stuck on some platforms when it collides to them by their side. Is there a way to solve this?

    Thank you a lot!

  • Wrong. It is compatible with every last exporter. :)

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  • In Clickteam Fusion 2.5, you can install bonus pack extensions from the extension manager.

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  • But it seems that the platform movement object prevented the swf expor of my game... Here is the error log:

    Loading configuration file C:\Program Files (x86)\Clickteam Fusion Developer 2.5\Data\Runtime\Flash\Flex\frameworks\flex-config.xml
    C:\Users\Chokito\AppData\Local\Temp\Fla4024.tmp\Extensions\CExtLoad.as(49): col: 12 Error: Call to a possibly undefined method CRunplatform.

    object=new CRunplatform();
    ^

  • Are you using the latest build of MMF2? What build are you using?

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  • I noticed that there was a new version (don't know why my fusion didn't call for an update automatically). Well, after installing it, the error does not appear anymore, but the resulting swf is not working and stays whyte all the time. Swfs that I create without the platform movement object are correctly created...

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