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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
I tried to create a physichs space shooter yesterday, but found out the wrap around play area was greyed out when using physics engine. Is there a fix for that, or do you have to use the standard clickteam engine or create a custom one still?
Currently you would need to event the wrap around playfield. I will inquire if it will be possible to add this when using physics based movements -- Would certainly be cool.
Yes this is something I did not implement in any of the objects, for time reasons. You can emulate this with simple events : * X(Object) > Frame Width + Set X Position of object to X(Object) - Frame Width * X(Object) < 0 + Set X Position of object to Frame Width + X(Object) * Y(Object) > Frame Height + Set Y Position of object Y(Object) - Frame Height * Y(Object) < 0 + Set Y Position of object to Frame Height + Y(Object)
I agree it would be simpler with a Wrap action. Please post this demand in the feature request list in bugbox.clickteam.com