declared.se - MMF related resources

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi!

    I have been writing a few examples and answered (and asked!) questions related to MMF in these forums. A few days ago I decided to create a non profit website dedicated to gathering these examples in one place. Also, I added a section that will contain general solutions and algorithms (with a mathematical approach) that are not MMF specific. So far I have not added much, but I would love to get ideas from this community about what kind of examples to add in the future. Basically, I want the website to become a natural place to go for anyone interested in learning about development in MMF and game development in general.

    Please feel free to visit the site at Please login to see this link. and/or the facebook page at Please login to see this link.

    I will do my best to update with at least something every day, as long as work/family allows it :)

  • Good luck with the new project, it seems to have all the makings of a useful resource for clickers! Eager to see new examples and tutorials, hope your work and family allows it ;)
    Since you asked, here are some ideas on click-related examples I would love to be explored: feel free to take inspiration if you want!

    - Engines inspired by classic games
    - Trigonometry and its applications in F2.5
    - Multiplayer games, lacewing, etc.
    - Special effects (i.e. with lens shaders, particle effects, etc.)
    - INI object for PC and various applications within android/ios/html5 games

  • Thanks! I agree that it might be hard to update at such a rate, but I feel that especially in the beginning it's important to add content to a point where people actually find the site worth visiting ^^

  • Good luck with the new project, it seems to have all the makings of a useful resource for clickers! Eager to see new examples and tutorials, hope your work and family allows it ;)
    Since you asked, here are some ideas on click-related examples I would love to be explored: feel free to take inspiration if you want!

    - Engines inspired by classic games
    - Trigonometry and its applications in F2.5
    - Multiplayer games, lacewing, etc.
    - Special effects (i.e. with lens shaders, particle effects, etc.)
    - INI object for PC and various applications within android/ios/html5 games

    Some really nice ideas there! I'd be especially interested in trying to replicate older games (mainly platform ones, since it's my favourite console genre). Thank you!

  • I added a new example, based on fabers idea about using trigonometry. It's a simple asteroid shooting game foundation, that uses the ATan function to rotate a cannon depending on the position of the mouse. More than half of the time was spent on animating the asteroids, and they still ended up kind of clunky >.>

  • Sorry for not updating a lot right now. I have had quite a lot of work and little time to do fun stuff :( Today I finished some concept art from a game I am working on, though, so I posted in on the website.

  • Some new content added. Today I created the first part of a two part tutorial, that will cover how to create random paths between two points on a two dimensional grid. This solution can be used for any game that involves random mazes and dungeons. The second part will likely be posted this weekend, and if time allows I will create a MMF 2 example of it as well, to demonstrate how it (hopefully) works :)

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