KeyStore Generator Tool

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  • Android KeyStore Generator Tool

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    Current Version: 2.0

    Download this free tool for the community today to generate your own KeyStore files for licensing your Android applications. After you have installed the Android SDK and required APIs, ensure you have followed the steps in the MMF help file to install the correct JDK from Oracle.

    HOW TO GENERATE A KEYSTORE FILE
    --------------------------------------
    1) Right-Click and run keystore.exe as administrator.

    2) Click Browse and locate your JDK folder, you need to locate where keytool.exe is installed
    (It is usually (c:\program files\java\jdk~\bin\) or (c:\program files(x86)\java\jdk~\bin))

    3) Click Browse and choose a folder then type a filename to save your keystore file
    (Best to save to a root folder (example: c:\key.keystore) you can move the file after build)

    4) Fill in ALL the boxes
    (make them unique and remember no spaces inside ALIAS and less than 8 letters)

    5) Click Build, it should build. After it's finished building, head to the directory you chose to save the file and the .keystore file should be in there.

    6) All done. Once your keystore file has been generated you use this to sign your games. This file can be moved to any folder once it's been generated.

    Download (V2.0)
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    Changelog
    -----------

    Code
    [COLOR=#333333][FONT=Verdana][I]Changelog:[/I][/FONT][/COLOR]
    [COLOR=#333333][FONT=Verdana][I]- added basic build log information so user can see post-build what queries were sent. Useful for debugging user errors.[/I][/FONT][/COLOR]
    [COLOR=#333333][FONT=Verdana][I]- Implemented basic checks (such as Min 6 Password Char/Min Chars[Alias/JDK/SavetoFile])[/I][/FONT][/COLOR]

    Reports and Posts
    -------------------
    Please feel free to use this thread to post any errors, bugs or reports on the tool.

    You can visit the BETA thread here for beta testing any updates to this tool.
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    Danny // Clickteam

  • Great work Dan, this is gonna be very useful for the newcomers and anyone else who's having a bit of trouble right now

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  • Oh wow, thank you so much! Looking forward to getting the exporter! The community appreciates it a bunch!

    Always do good things! Learn, help, play, & adapt.
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  • Thanks again! I'm real pleased I could offer something that would be useful for getting people on their feet and up to speed with the Android exporter. If you can think of anything else I could add/improve in the current release feel free to head to the BETA thread and post in there!

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  • Thx! I yet don´t even know what keystone is (just started with the android publishing stuff) - but what i see for now i am 1 million times thankful! I - just like pretty much everyone here - just wanna make games :)

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  • Thanks iamjot, it should be straight forward with this tool but if you do run into any issues just post back on here with the output at the end. The Keystore file is what gets compiled with your app/game on final release build. You will need to generate one before being able to compile a final release. It's a license file that is exclusive to you and it gets shipped inside your final APK file.

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    Danny // Clickteam

  • Merci pour se petit programme très utiles Danny ça vas plus vite que de passe par la fenêtre DOS.
    Les petit amélioration serait d'avoir dans des langue différence ;)

    traduction REVERSO
    Thank you for small program very useful Danny that go faster than of pass through the window BACK.
    Young improvement would be to have in language(tongue) difference;-)

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    les video du projet controleur des jeux flash,htlm5,EXE,sourie avec le telephone comme manette :)
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  • Thankyou for the comments. Yes I will look into making it also available in french if this helps.

    Translation:
    Merci pour les commentaires. Oui, je vais regarder dans ce qui en fait également disponibles en français si cela aide.

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  • And i no need to put the license key from "Services & APIs" of my google play application in any site inside the android properties or something?

    Is there any tutorial with all the process using the ANdroid exporter? I have the .apk and the .keystore linked , what i need more?

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  • And i no need to put the license key from "Services & APIs" of my google play application in any site inside the android properties or something?

    Is there any tutorial with all the process using the ANdroid exporter? I have the .apk and the .keystore linked , what i need more?

    Use the tool to generate a keystore file, write down and save the information stated in the tool. When the file is generated you can move it to a folder and keep it there (ie: c:\matriax\key.keystore\) when you're ready to build a release version of your APK, inside MMF2 in the Application Android Property tab there is a release checkbox, check that box and locate your keystore file and fill in the fields. When MMF2 builds your final APK it will include the keystore file and the information in the actual final APK ready for release.

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    Danny // Clickteam

  • Use the tool to generate a keystore file, write down and save the information stated in the tool. When the file is generated you can move it to a folder and keep it there (ie: c:\matriax\key.keystore\) when you're ready to build a release version of your APK, inside MMF2 in the Application Android Property tab there is a release checkbox, check that box and locate your keystore file and fill in the fields. When MMF2 builds your final APK it will include the keystore file and the information in the actual final APK ready for release.

    Then, the "license key" of the app that appear in the google dev account at "Services & APIs " is not used?

    ------

    I get a build error:
    ...\Android\android-sdk\tools\ant\build.xml:1128: The following error occurred while executing this line:
    ...\Android\android-sdk\tools\ant\build.xml:1140: Signing key ninjatwins not found

    The keystore i called: ninjatwins.keystore . Also in the mmf android properties in the "Key name" i added: ninjatwins .

    iOS Device: iPad 4
    Android Device: Kindle Fire HD 8,9"

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  • Did you write ninjatwins as the Alias too? The Alias only takes the first 6 letters, so you it would be ninjat not ninjatwins.

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    Danny // Clickteam

  • Did you write ninjatwins as the Alias too? The Alias only takes the first 6 letters, so you it would be ninjat not ninjatwins.

    Ahh! thanks, now all worked without errors :) .

    Then, now the .apk generated is ready to upload on google play and start to sell? (After fill the store listing, screenshots,etc..)

    iOS Device: iPad 4
    Android Device: Kindle Fire HD 8,9"

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  • Ahh! thanks, now all worked without errors :) .

    Then, now the .apk generated is ready to upload on google play and start to sell? (After fill the store listing, screenshots,etc..)

    Great! Yes, you're ready to upload and sell on the Play! Store :)

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