hmm are you using the developer account for testing INAPP, if so, you can not do it, you need to add a tester account and use it
Android IAP Definitive Guide
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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hmm are you using the developer account for testing INAPP, if so, you can not do it, you need to add a tester account and use it
No i was using another account, but it's working now, i guess it was just necessary to wait a moment before it works.
Everything is working fine by now! -
Is there a fix yet for the In App Purchase ID's not working?
- Purchase Id:1 was OK doesn't do anything, but checking to see if the SKU itself was purchased does work. The problem with this workaround, however, is that the - Is SKU "x" purchased? only checks at the start of the frame, so users would have to purchase the item, leave the screen, and come back in order for it to reward them. -
then you are doing something wrong.
it's working fine for me -
Here's the code I used that, according to the Android IAP tutorials, should have worked, but didn't:
+Is Billing Available
+Only one action when event loops
-Query Inventory for these SKUs "35kgems"
-Query Inventory for these SKUs "200kgems"+User clicks with left button on [buy 35k gems button]
-Purchase SKU: "35kgems" with Id:1+Purchase Id:1 was Ok
-Create [success graphic] at (0,0) from [buy 35k gems button]
-Add 35000 to Funds (global value)
-Write value to array
-Save array
-Consume SKU:"35kgems" with Id:1The problem here is that it allows me to purchase the gems (I'm doing test purchases through my developer account, via the internal test rollout on Google Play), but the game doesn't reward the player with them.
Edit:
The code that does get the game to recognize that the player purchased the gems goes like this:
+Is Sku "35kgems" purchased
+Only one action when event loops
-Create [success graphic] at (0,0) from [buy 35k gems button]
-Add 35000 to Funds (global value)
-Write value to array
-Save array
-Consume SKU:"35kgems" with Id:1The problem with this, is I have to leave the frame and come back in order for it to activate and reward the player with the 35,000 gems.
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why don't you use on purchase item condition? the previous condition runs once per loop 60 fps seems a lot if the item is purchased also when you consume you must do as first action and not teh bottom this actiosn are asynchronous they don;t stop the runtiem waiting for answer.
also what version of fusion you are using?
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Can someone help me get subscriptions working? I can sign up, I see the subscription, when I try to join again I am told that I already have a subscription. I'm not sure how to check for a subscription when the app is restarted. I've tried a quite a few things..about a dozen versions, but I'm stuck.
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check your inventory as purchased ditem
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check your inventory as purchased ditem
I believe I am doing that. I've attached a screenshot showing my actions checking at start of frame, then what to do if in subscription. I've double checked the sku, I can purchase, but can't seem to "unlock" on restart. You can see I am trying various methods, each if reads as "active" should give me a visual indication on screen (the actions shown on the picture object)
Please login to see this attachment.
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what do you mean unlock, sorry, can you explain me more?
BUT if you are consuming a subscription mm that is not correct only inapps, the only way to consume a subscription is time and/or human intervention, user remove the subscription (normally using Google play store) even though he have that item until is consumed by time or you make a refund from google console, then are removed from server and the item is not show anymore.
[FONT=Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif]Please login to see this link.]
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Note, I am not consuming automatically. Only if you double click the Logo, as a test idea.
By unlock, I mean I have features that are locked. If you are subscribed, then they unlock.
I am trying to identify a subscription is active.
If active, set unlock=1
If inactive, set unlock=0Then I read the state for other actions later.
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Update to my Subscription issue
I found that the app finds the subscription only after I attempt to buy it again. Then it says that the subscription already exists. After that, my app shows subscription active. How can I trigger the same info, subscription is active, on startup?
Thank you!
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after purchase subscription do you query the inventory again?
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glad someone revived this topic, Im also having trouble with purchasing an item, i keep getting -10003 error right after I buy it and when I go back to the purchase window and try to restore a purchase.
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glad someone revived this topic, Im also having trouble with purchasing an item, i keep getting -10003 error right after I buy it and when I go back to the purchase window and try to restore a purchase.
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well never mind, it was for a such stupid reason, just forgot to put the license Key.
It works flawlessly now!
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after purchase subscription do you query the inventory again?
Yes, I've tried Query on automatically, on button, every 1 second, on Purchase OK, ..in all cases nothing seems to actually work. I do get positive confirmation that query was successful but still doesn't detect subscription. I've made this work with product purchases so I though subscription would be the same.
If I attempt to purchase again, it says I have subscription, then my app detects the active subscription and works correctly. I could send you the file... I've offered to pay to solve this in the Paid Jobs forum as well.
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please don't do this
QuoteYes, I've tried Query on automatically, on button, every 1 second, on Purchase OK
I will check next week if something change from Google
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please don't do this
I will check next week if something change from Google
I just got this alert from Google Play Dev console:
Subscription restoration will be enabled on April 15, 2019
On April 15, 2019, the subscription restore feature will be turned on for all subscription apps to ensure a more consistent user experience. This feature allows users to resume auto-renewals before their subscription entitlement expires.
Please login to see this link.
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Is there any guide about inApp subscriptions? I can't find any file about how to correctly use them. The example files are old and difficult to understand (lots of unused/useless events, everything is mixed...).
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Is there any guide about inApp subscriptions? I can't find any file about how to correctly use them. The example files are old and difficult to understand (lots of unused/useless events, everything is mixed...).
Think this example have a mix for all case.
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