I'm using the new physics movement for my hockey puck but am encountering two major problems:
1. The puck works fine against flat surfaces but wont hit the curved boundaries of the ice rink. Instead, it collides with some non-existent barrier and bounces in a seemingly random direction.
2. I have no idea how to make the puck swoosh around the curves like it would in real hockey. Instead, I'm getting an unrealistic bounce off.
If anyone has the answers to these two problems I would be greatly appreciative.