8 Direction movement. Need help

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  • I try to make a game with 8 direction movement standard movement at the moment from fusion 2.5 and when the character collides with backdrop object the character bounces around while i keep moving agianst it.
    anyone know how to make a good 8 direction movement? i want the cahracter be able to walk agianst a wall and not flicker around while pressing against it. even a bonus change animtion so it looks like he pushes agianst it and not flickering around.
    any ideas?
    Im going to keep working on that problem till it solved. i want a good solid 8 direction movement.

    thanks for any help!

    -Hannu

  • Hi marv
    So I understand i need to make a costum movement. by having movement based on x,y position movement. Now i have movement is x=x-3 and collides with wall and gets himself 2 pixels inside the wall. how do i avoid that? so it gets pixel perfect? so he stops just next to the wall?

  • ok so now i got it working as i want to. left right up down. any ideas how to solve it diagonal collition. if he coolides from a wall to the left i want him be able to run up and down. while still holding left, up or left, down?
    this is how far ive come. without making the screen jump around while collition. but cant solve the diagonal movement. yet.

    Please login to see this link.

  • Ive made so i can do 8 direction and collide with wall without the screen flickering around and not get any extra boost like the standard 8 movement does. Please login to see this link.
    but i made him stop when you go agianst the wall. so you cant hold left and up while colliding to the to a wall to the left. but i want to. =(

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