Background Offset shader distorting background horribly

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  • Hey all. Recently I was looking around for Looki's Background Offset shader in order to create a decent "water" effect for my game (I got the idea from nifflas after checking out his post in this thread:Please login to see this link. and checking out The Great Work itself). Well, nivram was nice enough to give me the shader, but there's a problem when I use it.

    I want the shader to distort my background clearly, like here:
    Please login to see this attachment.

    however, whenever I apply the effect it ends up like this:
    Please login to see this attachment.

    I thought at first that I was doing something wrong with my actual overlay image, resulting in a bad distortion; but after trying several different variations and even downloading The Great Work's source and using the exact same image and settings, it still won't work correctly.

    any help appreciated. perhaps i have a beta version of the shader?

    mfa here:
    Please login to see this link.

    Best person at writing incomprehensible posts. Edits are a regularity.

    Edited 2 times, last by casleziro (January 24, 2014 at 7:04 PM).

  • Anybody? I'm fairly certain it's as simple as me having an outdated shader...

    the shader code in case it sets off any flags with anybody:


    some more pictures to further reinforce my problem:

    Please login to see this attachment.Please login to see this attachment.

    i should probably try moving this to the shader development forum now that I see them. i'll try posting it there as well.

    Best person at writing incomprehensible posts. Edits are a regularity.

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