Latest build - 281.1 / 281.2

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • If you watch some of the module forums you might find beta versions of exporters you can try out.

    Yves has a bit of a backlog on Fusion Mac, Export modules for Mac and the free version of Fusion.
    Once those are all done then you will see Fusion updates :)

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  • Looking forward to Fusion running on a Mac!

    Kevin Ayre Please login to see this link.
    My iOS Apps: Please login to see this link., Please login to see this link. and Please login to see this link.

  • Because it takes too long for the release of an official update, I would like to know if it is possible to have access to a beta version.
    Moreover, it would be nice, to prompt users if they would like to update the program with a beta as well as with an official releases, for example , as Games Maker does.

  • I posted a bug report about box collisions for normal objects being broken in the latest build (and possibly previous builds)

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    My examples:
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  • Well?... any news about an update? There are critical issues to be fixed, and looking at the bug tracker it seem as if progress is very limited since February.

  • School version is complete - Home user MAC version is not ready for release yet.

    Hi Jeff, what has happened with version of the editor for Mac? Why has taken so much, yes I remember that when he left Fusion 2.5 spoke of weeks to be out.

    On the other hand, the ClickStore, what happened to it? Yesterday was in Construct page and I saw that they have a store that sells extensions, libraries of sprites, games and I thought why we don't have that if Fusion is far superior to the software of them?

    In Latin America the indi communities are very large, and I get angry to see that nobody uses Fusion and if used Construct 2 that does not reach you by feet or your product. I think that it should do a job around here and rush those things that remain unfinished as:

    -Support iOS full 7, almost reaches iOS 8 already.
    -Support Android's Google Play Services services to have leaderboards, multiplayer.
    -Support Amazon Store for Amazon Fire TV both their tablets.
    -FGL to monetize HTML5 and Flash (is that François is working on this).
    -Native Gamepad for Windows, HTML5 and Flash support.
    -Support for the framework of Nintendo WiiU with HTML5 exporter.
    -Support for Facebook, Twitter...

    They are topics that makes the competition that we have, but what we have is a very solid and strong product. Unfortunately very few people know due to lack of Marketing, but that is very easy to fix.

    Eye, this is not a destructive complaint, I do it with the intention of help it is possible to have a list of things that make sure are for the benefit of the community. :)

    José Rafael Marcano
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    Edited once, last by Koji_Kabuto: Social Media (May 12, 2014 at 2:45 PM).

  • I hope there are news soon, too.

    Some current bugs (which I pointed out in the bugbox) won't let me move forward with my game. In the meantime, I've found other bugs to point out in the bugbox, but I didn't do it yet, because of these long times required for the update.

    I appreciate a lot Clickteam's work and efforts and its community and I know that time is required to fix the issues, but four months from the latest build seems a bit too much.

  • an explanation of what is going on under the surface over there would be nice :)

    They might be cooking something big as we speak - which in turn is slowing down updates on the mainline version.

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