Hi,
Has any one else tried using Spriter2D (Please login to see this link.) for bones-based / inverse kinematics 2D animations with reskinnable characters?
Right now the only way to get these animations into Fusion is to export from Spriter as a .png or then reimport into the editor. Quite a few other game engines are building plugins to directly support the native spriter format (or something a lot like it). The advantage there is that you can save enormous amounts of memory and have super-smooth animations.
Having access to the Spriter format (or better yet, an inbuilt editor for the format) in some future version of MMF2.5+ would be superb.
- Dave