Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi Clickteam Community! It's been a while! :)

    I have a game idea I've been planning out. One of the mechanics is being able to change your gravity and your orientation when going over blocks.
    For example, if a player went over the corner of a block clockwise, gravity would shift clockwise, and the player would be standing on the side clockwise to where he was originally standing.

    I was hoping to have the camera shift or rotate with the player, but I don't know of any extensions that can solve this. (In the best case scenario, the camera would rotate smoothly so that the blocks don't look like they're very jerky.)

    On Please login to see this link., someone with the same sort of issue was told to use HWA for this.

    Are there any solutions for this problem? If I need to use HWA, how should I do it? (I'm not familiar with HWA, so I haven't considered it.)

    Thank you for your time! :)

  • Using HWA, there are shaders that will allow you to rotate an active or layer visually. This does not affect the gameplay physics. You will have to code the rotation physics manually. However if you use HWA you cannot export to mobile or flash. If those are your targets, your best bet is to either render everything in Surface vector-like (slow) or manually rotate the actives relative to the center of the screen. This is the method used by Hempuli in Once in Space, a delightful little game you can find on the google.

    For a list of my achievements, hit up Please login to see this link..com/
    Unless you want to party, then go to Please login to see this link.

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