FlappyBird like movement.

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • So I am new to this program and I am just messing around. I have made a custom jumping command which works beautifully but I need help making it automatically scroll. Im not sure how to do this, also how would I make the obstacles spawn at random each time?

  • The trick is to not actually scroll, but just move the obstacles toward the player. When you create an object, Fusion automatically selects that object and will only apply actions to it. So you can do Create Object Pipe at 0,0, and then Set X Position of Pipe to 640 and Set Y Position of Pipe to random(200) to create varying heights of pipes. Then if you have a separate event Always: Set X Position of Pipe to X( "Pipe" ) - 5 they will move to the left and give your game the appearance of scrolling.

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