Google Game Service integration?

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  • Yes but that was because my entire project somehow became so corrupted that even Google couldn't do anything with it. I think in the end it was something on their side.

    It was a big loss for me because I actually had to take my app Dzt off the market and put a new one there. If you can afford that, that'll be your best chance in my experience.

    If not, I would try redoing smaller things, like setting up a new GPG and id and connect it to your app. If that doesn't work, also delete the old project in the Project developer Console.

    I'm pretty sure this is an issue with Google and not the extension. Hopefully you'll be free of that error without having to resort to such drastic measures like I did.

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  • Googling for ""Unknown issue with Google Play services" error message", some people said that the measures below helped solving the issue:
    - Clearing the cache of the Google Play Games app
    - Uninstalling/resintalling the Google Play Games app


    With me, it allowed me to login successfully again for another one more time. But I still couldn't do anything with GPG and after the one time, I got the error again.

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  • The 'on login failed' event is firing. I am only having issues with my fusion app, google play is working fine for other titles, so I don't think re-installing the google play app would help much. Did try it though, still having issues.
    I might be a bit confused about the alpha/beta testing for google. Game services dashboard says: "You will also need to publish your android APK to Alpha Testing or Beta Testing". I haven't done that, do I have to in order to test game services?

    Won't pressing the publish app button make the game live?
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    I get this warning when I press it:
    "You have not published your settings for Google Play Games services for this game. If you make your game available on the Google Play store before enabling Google Play Games services then Google Play Games services will not work within the game. Do you want to publish anyway?"

    So I go back to game services and it's telling me that I can test my draft before it's published anyway.
    It is also telling me that I must publish before testing:
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  • Aah ok.
    Wanted to see what it looked like, I will just go starting from scratch then..
    Was reading through the help, and got confused with the SH1 for the 2 keys... (Foot print) that I needed to enter in the app..
    I need to take a closer look at that, since i am using the keystore tool from the forum here.
    and it was late.

  • For those interested in the Google Play Games Objects, They will remain on sale 34.99 down from the regular 39.99 for a limited time only, grab it while its on sale!

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  • this issue is from google play game console, did you set correctly all information inside google

    also please do (theses steps are recommended by google team)

    1. clear google play store cache and data from the settings/app manager/all
    2. remove your google account from settings/accounts
    3. reboot your device and run google play store and login with your account.

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  • This would be untenable if this extended to everyone who downloads your game on the play store. I agree on the video. I feel that myself and numerous other people have followed the steps to the letter, and we are getting the same error in varying ways. If we get everyone to try the same exact thing in the same exact way, maybe we can track down exactly what is going on.

    One thing I noticed is that the example files have a different icon for the GPG objects than Vs. when the objects are placed into a fresh project. I'm pretty sure it's nothing, but hey worth a mention.

    Has anyone here had success with the object? I know one person seemed to, but hasn't come back yet.

  • Quote

    Has anyone here had success with the object? I know one person seemed to, but hasn't come back yet.

    I have. With Please login to see this link., I've had absolutely no problems whatsoever after following the steps in the tutorial. The Leaderboards and Achievements worked pretty much immediately.

    With Please login to see this link. I had more difficulties and had the annoying "unknown error" I could hardly get rid of. After a tedious road of errors, I had to unpublish my project and upload a new Dzt to Google Play with a new package.

    But in both cases, the steps taken in the tutorial seem to be correct. Maybe it'd be good to compile a trouble shooting guide based on everyone's experiences to add to the help file. For instance, for some it was enough to just empty the cache, whereas I had to delete stuff online.

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  • The GPG Multiplayer extension allows you to design real-time multiplayer games, as opposed to turn-based multiplayer which will be released in the near future via an update. Multiplayer games are limited to a maximum of 8 participants per room as designed by Google. There is no other limitation, you can design whatever type of game you wish.

  • Video Tutorial Please...

    Getting error/s too "Unknown Issue with Google Play services"
    Can't do anything with it at the moment. Many are having issues with this, up for Video Tutorials

    I have also bought the extension and will use it soon. But I would also greatly appriciate a video tutorial for setup. It makes things so incredible much more easy and smooth. Literwaters mentioned a tutorial though, where can this be found?

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