It's something I've always wondered, but nobody seems to ever want to discuss it and I'm not sure why. There's many indie games on Kickstarter with the goals being (IMO) ridiculously high for a one or two-man show's hobby, essentially.
So unless you knew you were going to hire an artist for $2000, or a musician for $3000.. Well, how would one put a price on what they used to do for free before that website existed?
Case in point: This past weekend I spent at least 20 hours solid on my project, and the cost was.. a little less sleep and a little eye strain, sure, but it was something that's fun for us guys to do anyhow. What do you take total estimated hours worked and multiply it by some flat going programmer's rate or something?
Seriously, I'm curious about this topic if anybody has any insight.