FGL : your opinion, your experience

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  • Hi Clickers,

    I try to understand how FGL work and try to see if it is a good deal to sell games whith this channel. Can you give me your experience about FGL ?

    Thanks for your help !

    [SIGPIC][/SIGPIC]Please login to see this link.

  • it works like this: you make a game (must be finished to submit it for sponsorship), they give you a grade depending on the quality (their judging is really weird) and then sponsors will play your game. If they like it they will bid some cash on it. If another sponsor thinks it's worth more they will offer you more and so on until you decide you have an offer that's worth it then you close the sale. This is primary sponsorship sale, meaning you could sell other site-lock licenses at a cheaper price too. Sponsors will want their splash screen, logos and links in the licenses you sell. Sometimes they will ask for API implementation as well.

    The bidding process usually takes months! From the day you submit to the day you get paid it could be 2, 3 or more months. Also implementing splash screens and APIs in MMF2 is very hard, unless you can code in AS3 and know how to make extensions, you will need somebody else's help.

    My experience is for Flash games only, haven't tried their HTML5 or mobile services. When I first joined it was all cool (2 years ago). You could make a decent amount out of your games, getting opening bids of $500-$1000 was easy. Selling site-locks for $300 possible. But now the marked is plagued by cheap games and novice developers that are willing to sell their games for peanuts, so sponsors offer you peanuts. If you don't like what they are offering, no problem to them, there are 1000 other developers willing to take them... So the market has devalued enormously. Last bid I got was for $30! and after that I finished a game that nobody placed a bid on. For me FGL for Flash games is dead. Not worth the effort. It may well be that the Flash market is dying, and I know there are still people selling big sponsorships, but they are not as common as they were. If you release on mobile and a Flash version for extra exposure, well that could be it, but don't rely on your Flash version, as it might yield you $0. And please, don't accept a bad offer.

  • well said oruga, I made some cash with many games 5 years ago but the market has gone to #%#^ better focus on getting your game on steam. I put my games in bundles all over the internet and make more than I ever did with flash. true story

  • If you make a good game, you'll get good money for it. People are still getting figures in the tens of thousands of dollars for quality games, but the middle-rate games are declining in value.

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