Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello FVivolo,

    There's something strange with the accelerometer object...(or maybe I'm doing wrong).

    But I have a game in LANDSCAPE mode thats have a physics car controlled by accelerometer. When the player turns the device to right, the car moves to right....when turns to left...the car moves to left.

    I'm doing this placing a Aways> set counter to X Direct( "Accelerometer object" )..........then I compare counter, when greater than 0.16 > moves to right; when counter lower than -0.16 > moves to left.

    The problem is: some devices, this is working perfect.......but some devices are strange results like car always moving to some direction (like they are running based in portrait position?)..

    So...these devices, if I put oriented to Y Direct( "Accelerometer object" ), then it will works fine...

    It's strange, like some devices I need to use X Direct, and others Y Direct...


    Best regards!

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  • Hello,

    I'm using the latest beta posted here (AndroidExporter281_3_142003_CF25).
    My problem is the following:
    - i'm testing on a Samsung Galaxy Duos
    - i have an Android app which uses the Admob interstitials
    - the screen orientation is set to landscape
    - when i "show interstitial" it displays like it should, but if i flip the phone from landscape to portrait, the interstitial goes portrait
    - if i press the close button of the interstitial while it is in portrait mode, the ad disappears and the app locks (the screen turns black, the music still plays)
    - it seems there is a problem when the screen has to change it's orientation automatically

    This is the only problem, all things work as they should unless i flip the phone during interstitial display.
    I tried setting the app to "Screen orientation - any" and force all the frames into landscape mode except the frame displaying the interstitial.
    Any ideas?

    Thanks!

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  • is a problem with the adreno GPU, do you have any other device there with Adreno GPU?, can you test there, i test in nexus 7 (adreno) and gTablet(Tegra 2).

    here i can not reproduce it, can you send me a full log to see if i can catch anything.

    thanks in advance!

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  • I'm afraid the only device with Adreno GPU is the Samsung Galaxy Duos i mentioned.
    I found a workaround for the moment. I set my app to Screen orientation - any and forced all the frames into landscape mode using the Android object.

    The only frame left untouched is the one displaying the interstitial.
    I deleted the backdrop, leaving the frame empty (white). Now, even if i flip the phone into portrait mode while the interstitial is active, the app is playable after closing the add.

    Where can i find the log you need? I'll send it to you asap.

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  • the way the context is obtained was changed in favor of all device, including adreno GPU, but nothing else, let see if opengl 2.0 improve a little bit on your side.


    I understand...I'm struggling to develop a game with physics at 1080p....I already did a lot of otimization methods (color reduction in everything, graphic mode at 32768 colors, and so on)...but still get some instability on fps.

    If you could take a look at my simple APK and give me any tips, I'd appreciate from heart.

    Best regards!

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  • Hi All,

    here is another beta for you to test with the following fixes.

    Beta 281.3.03
    -. New way to obtain OpenGL Context that is compatible with all devices.
    -. LeadBolt: updated with the new libs.
    -. CreateByName will not crash if the object does not exist.
    -. SpaceShip actions from Movement controller object now works as intended.
    -. Pause application remaining paused even after return from background until "tap on screen".
    -. EditBox, cut and paste now works in multi and single line setting.
    -. Infinite Scrolling now works even when reach limit of 32767.

    Please login to see this link.

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  • Thanks fwtep!

    that is not a bad news is was it is now, since the resume will recreated the drawing surface and is imperative to do so if not you will return black screen in pause waiting for the user to tap.

    this pause will work when:

    1.- you press the power button and back,

    2.- need others to test in a phone, pause when receive a phone call and after finished the call verify if it still paused.

    Edit Info: i will post a new beta where pause should work in all case. also revert the infinite scroller there is a limitation that i need to work a little bit more.

    Regards,


    Fernando Vivolo

    ... new things are coming ...

    Edited once, last by Fernando: New info (April 10, 2014 at 2:41 AM).

  • Hi

    here is another beta for you to test with the following fixes.

    Beta 281.3.04
    -. Pause application remaining paused even after return from background until "tap on screen". or screen is off.
    -. Reverted infinite scroll to original code to be compatible with flash and iOS. (important)

    Please login to see this link.

    let me know your results

    Thanks in advance

    Regards,


    Fernando Vivolo

    ... new things are coming ...

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