World Scale Engine - Feedback Needed

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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
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    You peeps, I just finished prototyping my World Scale engine. 47 lines of code without Groups/Comments 131 with.
    Could you test it for me and say what you think:

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    There are Flash/Exe versions available with different WorldObject control mechanics (Always/ScaleLimited/Limited) if you let me know which one you used, what FPS you had and on what machine I would be grateful.

    End is near.

  • To be more fancy:

    Total 47 events and within that 8 always statements 2 start of frame 4 OR statements (3 to make Keyboard/Mouse) controls 2 Fast Loops (only for pxperf scrolling) - no extensions.

    Scalable Objects are added by a Qualifier and sacrificing 4-5 variables.

    End is near.

  • I had a quick play with it. Fairly impressive, with the rotate I'm guessing it's best for top-down games?

    Once you start adding loads of objects I think the engine will start to crawl. I'm thinking it would be best to hide objects once they're too far out of frame, no need to be rotating/scaling them if they'll never be seen. I'd also be keen to find out whether tiles actually line up once they're scaled, this was a huge problem when I built a similar engine.

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  • Nice! I've made a similar engine for my latest game.

    Creator of Please login to see this link. & Please login to see this link.. Always working on some exciting game development projects! Check out the latest at : Please login to see this link.

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  • Ryan, that's something I am trying to work on ATM. I agree that objects which ain't visible shouldn't be counter for calculations, however I need to work out a way how to memorize them and bring them back into calculations, when required.

    End is near.

  • To make life easier for everyone I provided open source version (slightly tweaked, to increase performance) over here: Please login to see this link.

    If you could give some ideas how you think it could be even more optimized and improved I would be grateful.

    End is near.

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