Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • it is working in build version of swf ..

    i am a girl ,, and i want to give u million kiss for this ...

    i could not sleep this week as mochi ended ,, but now i go to sleep

    thanks a million ...

  • thank you all :)
    the extension works only for flash runtime (the build-version only!) .. but I'm patch the bug on windows runtime in the next update..

    hello is it true we only need fgl game id and not fgl ad id

    when distributing my game on flash game distribution should i select manual api ads or automatic wrapper beta

    if we put fgl game id .. how do we earn from fgl ads
    as when we create a fgl ad token we are given ad id that need to implement in order to earn and show stats not the game id

  • Excuse my ignorance and thank you for the extension, but this is not what he is offering François who will now integrate into the next beta. I think that he has announced it on his blog and also in several threads in the Forum.

    José Rafael Marcano
    Please login to see this link.

  • Well done Pharanygitis! I didn't get a chance to try your extension yet, but I'll do soon.

    I think that Francois is currently writing an FGL Ads extension for HTML5. I don't know if he is doing the same for Flash. From what I understand, both APIs are different (?). I have asked the question in Please login to see this link., but I didn't get any answer from François or Clickteam yet.

  • Hey, Pharanygitis! Congrats for that, and thanks for all the great work you've done in integrating several services with the MMF Flash runtime! :D

    I downloaded your FGL extension and, from what I understand, it only allows fullscreen ads, is that right? Is there a way to show just a small banner?

    Furthermore, is there a way to decide when to hide the ad (as we did with Mochi using a "Hide Ad" action)? I have my whole game in a single MMF frame, so an interlevel ad would effectively need to be called in and out through events... Is that possible?

    Thanks!

    Gabriel
    Please login to see this link.

  • Ok, I have patched the Extension (download the new version on my extension-page). I have add all features from the API.

    FGL-Ads has only two AD-Formats:
    FORMAT_300x250
    and
    FORMAT_90x90

    Now you can hide and show ads ! :)

    Please login to see this link.

  • Yo, Pharanys, thanks! Man, you're the GOD of Flash monetization in MMF! :O

    I couldn't see the new options, though! I tried opening in MMF Dev 2.0 and it looked the same as before. Then I tried installing the new version in Fusion 2.5, just to check it maybe the new features weren't compatible with MMF 2.0, but it seems Fusion don't identify the extension at all, so I can't open the examples either.


    Checking into the 7zip file containing the extension in your download page, I see that the examples folder has a April, 4th date, while the extension and data folders are from March, 26th. Specifically the file Data/Runtime/Flash/Please login to see this link. is showing a date of March, 26th. Is it possible that the download package needs a fix, or am I unable to install the new version to MMF2 and Fusion due to some problem on my side?

    Thanks again for the amazing volunteer support, man! Seriously!

    Gabriel
    Please login to see this link.

  • Pardon my ignorance everyone, but some questions>

    How do I get a game ID from FGL? Do I need to UPLOAD my game to THEIR side, remove any other (NON FGL) ads and basically put the game up for sale/ and or "sponsoring" on their site to get a game id?

    Thanks,
    Mike

  • Yeah, I'm confused, how can I upload a flash game to get a game ID, with FGL ads already in it if I need to upload the game FIRST to get the game ID in the first place?
    Please help me understand.

    thanks.

  • Hey, Brashmonkey! Long time no talk! How are you? :)

    I understand your drama, these sites are all really confusing! However, you just need to create a dev account in FGL and find a place that says "Create Ad Code" (you don't even have to create a game profile to do that). They'll generate a code snippet that can be open in wordpad that will contain the code that you need to paste when connecting with FGL through Pharanys' extension.

    FGL used to work solely with game sponsorships (someone sees your game, bids and buys some sort of license from you), and only recently started supporting in game ads, which is a totally different, non-dependent thing. That's why their whole site focuses on explaining how sponsorship works, and has virtually no info on in-game ad monetization. :)

    Anyway, once Phanarys answers, I'll be able to test an implementation of that myself and post additional info here!

    Gabriel
    Please login to see this link.

  • Hi NecroLuigo,

    Thanks for helping out. I did figure it out it would seem, BUT even though I have my splash screen set up to initiate the ad, then display it once ready, it only does so once, and then never agaon once closed....like the game is only allowed to display the ad once and never again.. can anyone confirm this.. according to the code, it should display an ad every time the player goes back to the main menu/splash screen...

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