Using "Load Frame" to change the sprite of individual objects

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  • Hi!
    Does anybody know if it is possible in any way to use "Load Frame" to change the graphics of each instance of an Active object separately? Every time I use it, it affects all the objects of that type. I've tried using ForEach-loops and everything. Any help would be much appreciated.

  • [MENTION=15988]Erkabubben[/MENTION] did you handle that? looks like loading frame into Active affects to all instances. [MENTION=5114]Yves[/MENTION] that is a bug or should it be so?

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  • Consider loading the new image into a different animation of the object, and then "change animation sequence" just for that instance.

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  • [MENTION=15682]Volnaiskra[/MENTION] actually, you can also load images into different frames and switch between em, thanks! :) without it I would have to refactor huge amout of events.

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  • Cool :) Though for anyone reading this, you should know that Fusion won't let you load images into frames that don't exist. So, if you want to load 6 images into the "stopped" animation of an Active at runtime, you first need to insert 6 frames into the "stopped" animation of that Active in the graphics editor.

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