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It seems like 99% of all of the content I can find for fusion is game related. I would love to see some standard software applications that were made with this software.
Can anyone link me to some non game related applications made with fusion?
I can't link you to them, but I have made two non-game applications with fusion: (1) a budget program - with a monthly budget where one can fill in deposits and expenses. One can tag whether the deposits are anticipated, have been deposited, or were deposited in a different account. For expenses, one can tag whether the bill is unpaid, pending, or paid. It tallies total deposits, total expenses, pending expenses, and available funds. There is also a yearly budget that let's one specify a starting figure, tally a few deposits and withdrawals per month, gives a total amount per month, and gives a yearly total. (2) a photo html program - basically, it let's me choose a group of photos in a directory, I specify the dimensions I want the photos to be displayed at on an html page, and whether the displayed photos will have links to the original photos. Then I execute and it creates an html page with links with the photos on the page in the proper dimensions. I use it to make photo CDs/DVDs/Blu-Rays of family photos.
coreyschroeder - I've made a couple of non game apps in MMF2: Paper Face - fun photography/art app 5 Card Trick - free self working card trick with IAP for more tricks, has had over 20,000 downloads
You can find them on my website: Please login to see this link.
Patrice I would pay a lot for your tool if I could actually use the puppeted characters in my Fusion games... like being able to dynamically swap out weapons/clothing from animated characters at runtime.
It looks like it's just saving out sequences though? I would assume you already have everything there to load/play the raw animation data though... so it wouldn't be too difficult to make what I'm talking about then.
I created a program to practise English irregular verbs , for windows. Available on my website : Please login to see this link. I'm working on the html version at the moment , but some features won't be implemented I think.