Hello all,
I am working on a platform game that is a little pit different from tradition. I've done what I need to do one time but in a different IDE (construct 2) and I don't know if what I need is possible in Fusion.
I was wondering, is it possible to have something simulate a control for an active object. For example, the player doesn't have control of the active object because it is disabled but when the player mashes 'a' key it simulates the active object moving to the right. Or if the player mashes 'space' key then the active object jumps because the control was "simulated."
Is this possible? If so how do I do this???
Thanks all,