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This is a 2D skeletal animation software that exports a rig file and an animation-bank file that both can be imported into Fusion.
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Here's the basic idea on what's happening. The program buffers parent data and accumulates data from several joints instead of for example; looping through links to a matrix. As I understand it (for now), it's the only way to add/remove joints dynamically and as mentioned it is only what I know right now.
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Memory usage in short. Constructed very open so that various animation information can be added promptly.
The virtual floor gives a user the means to avoid footsliding.
What I learned
Contrary to common misconception, more keyframes at higher rates "does not" make the computer work harder. Also a higher keyrate is visible on a lower framerate than itself! It's the high frequency curves that has a chance of not getting rendered. The highest recognitionspeed of a human eye/brain is 220 times/second, according to the US Air force.