So I want to make action platformers with a visual scripting program and I'm trying to figure out which program would best suit my needs. Right now I'm mostly considering either this program or Construct 2. How do both of these programs compare in both their advantages and disadvantages? I'm also considering Unreal Engine 4. It seems like it's more capable than both Clickteam Fusion and Construct 2, but it also sounds like a resource hog with games which might result in ridiculous computer requirements to run pixelated action games. That, and I'm worried about the skill level required to make good games with that engine along with the much higher longterm price tag from the subscription model.
Should I use Clickteam Fusion? How does it compare to Construct 2?
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May 27, 2014 at 8:08 PM -
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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I have personally never used Construct or Unreal so I cannot say how it stacks up against them, but what I can offer is my thoughts on Fusion. Having been using Clickteams products since the mid 1990s, they always keep a consistent feel so youre never in a situation where the UI is completely different. For action platformers Fusion is EXTREMELY powerful and capable as well as for practically any 2D Style game you can imagine. Your imagination is basically the limit. To be honest, I only use Fusion because it does everything I need it to for games and apps, and have never needed an alternative. Its easy to use and intuitive. I highly recommend Fusion.
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Fusion is ideal for action platformers, check out "freedom planet" it's being made in fusion.
I believe construct only builds HTML5 games.. thats a limitation I can't live with..
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I have personally never used Construct or Unreal so I cannot say how it stacks up against them, but what I can offer is my thoughts on Fusion. Having been using Clickteams products since the mid 1990s, they always keep a consistent feel so youre never in a situation where the UI is completely different. For action platformers Fusion is EXTREMELY powerful and capable as well as for practically any 2D Style game you can imagine. Your imagination is basically the limit. To be honest, I only use Fusion because it does everything I need it to for games and apps, and have never needed an alternative. Its easy to use and intuitive. I highly recommend Fusion.
Clickteam Fusion sounds capable of what I want to do, but I largely wonder which program is better since a lot of Construct 2 users like to trash-talk Clickteam Fusion. o_O I made a similar thread on Scirra's forum. Please login to see this link.Quote from DaveCFusion is ideal for action platformers, check out "freedom planet" it's being made in fusion.
I've been following Freedom Planet's development since December 2012 and I'm totally hyped about that game. Hopefully it turns out great.Quote from DaveCI believe construct only builds HTML5 games.. thats a limitation I can't live with..
One game being worked on with Construct Classic is called Please login to see this link. and according to users on Scirra's forum, a game like that is fully possible with Construct 2 as well. This makes me wonder if HTML5 is that limited. -
I am not sure when, but there is a free version of Fusion coming that will be kind of limited on features. But it will help you get an idea.
Price seems comparable, but Construct 2 is HTML based. Personally, I find HTML games should be restricted to browser based games. I really like being able to build exes out of the gate.
In regards to the negative comment, it kind of sounds to me like it was not fully understood. Again, I have never used Construct so I cannot compare ease of use but it has always been easy to me and been more than I need. The benefit of Fusion is you can purchase optional exporters to create native iOS and Android apps, as well as Flash, HTML5 and XNA as well as a very helpful community that genuinely does everything we can to help each other out.
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I guess HTML5 is not too big of a limitation if you want your game to be browser based.. C2 and Fusion 2.5 are both ideal for making 2D retro platformers.. so it will come down to choosing one or the other. (there may be a way to turn a html5 file into an .exe.. I'm not sure, it might cause issues though.)
I understand C2 does have some advantages over Fusion, (like unlimited named variables) but so too does Fusion have some significant advantages over C2. For me personally, the iOS/Android runtimes of Fusion are reason enough to use Fusion because it's so much faster.
The other thing that stopped me from switching over... Construct 'Classic' was more or less abandoned without warning, people setting out to develop a large project with it got left with a buggy+unfinished product and no support. The same probably won't happen for C2.. but I prefer to stick with the long established developers who have big (and relatively clear) plans for the future.
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Here is the demo:
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Please login to see this link.and here you can join live chat
with support and other members
Please login to see this link. -
I am not sure when, but there is a free version of Fusion coming that will be kind of limited on features. But it will help you get an idea.
Price seems comparable, but Construct 2 is HTML based. Personally, I find HTML games should be restricted to browser based games. I really like being able to build exes out of the gate.
In regards to the negative comment, it kind of sounds to me like it was not fully understood. Again, I have never used Construct so I cannot compare ease of use but it has always been easy to me and been more than I need. The benefit of Fusion is you can purchase optional exporters to create native iOS and Android apps, as well as Flash, HTML5 and XNA as well as a very helpful community that genuinely does everything we can to help each other out.
From what I've gathered, it sounds like Construct 2's flawed exporters and html5 are holding back its potential. But at the same time, I've heard lots of praises for nearly all its other aspects. I guess I need to find out how much it's holding back potential and if that held back potential prevents me from doing what I want. If said potential isn't possible thanks to reliance on html5, then that'll make my decision making much easier. In terms of the games I want to make, I have very little interest in making browser based games and mobile games. I'm mostly interested in making games for computers and consoles, and possibly handheld games systems. Mostly retro styled games.The other thing that stopped me from switching over... Construct 'Classic' was more or less abandoned without warning, people setting out to develop a large project with it got left with a buggy+unfinished product and no support. The same probably won't happen for C2.. but I prefer to stick with the long established developers who have big (and relatively clear) plans for the future.
Yeah... I feel sorry for Joakim Sandberg who regrets making The Iconoclasts with Construct Classic. That game started development in 2008.Quote from SparckmanHere is the demo:
Please login to see this link.
Please login to see this link.
Please login to see this link.
Please login to see this link.and here you can join live chat
with support and other members
Please login to see this link.
Thanks for the links. I actually own MMF2 already thanks to that weekly Humble Bundle sale from last year, but if I choose to use Clickteam's products for my future game products, I'll upgrade to Clickteam Fusion 2.5. -
I tried making a tower defense game in Construct 2 but it started chugging with only a few enemies. In Fusion I can have >1000 enemies.
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Quote from SolarB
I tried making a tower defense game in Construct 2 but it started chugging with only a few enemies. In Fusion I can have >1000 enemies.
o_OMakes me wonder what was done to make games like Please login to see this link. and Please login to see this link. run at respectable framerates. Perhaps Construct 2 has improved a lot since then?
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The Next Penelope looks awesome XD I want it! As far as frame rates go, I'd say they're probably the same when it comes to PC.. but there is extra overhead when it comes to iOS/Android/other so called multi-platform exports, because it does not export to a dedicated runtime, instead for Android it's put through the Crosswalk wrapper and for iOS you need to put it through Ejecta/Cocoon wrappers.. this slows things down a lot - maybe in 5-10 years when the average users phone is a lot faster it won't be an issue.. but at the moment it's no good.
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(look at the second answer) -
o_O
Makes me wonder what was done to make games like Please login to see this link. and Please login to see this link. run at respectable framerates. Perhaps Construct 2 has improved a lot since then?
These games use a lot of effects, all of which are possible with Fusion, see Really Big Sky for an example. Also in these videos there's only around 100 objects on screen at once. As soon as you try iterating over a lot of objects (which you will be for TD/RTS) C2 grinds to a halt. If you want platformers I would say both are a good option. For anything more complex I would suggest Fusion.
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I have to amend my last post - C2 actually fares better now since I last used it.
I did some benchmarking against my own (shameless plug) Tower Defence example (Please login to see this link.). This is by no means a fair test but I think it's a good indicator of how far C2 has come. Of course there could also be a huge swing in performance across HTML5 and Windows runtimes so it could also mean nothing
C2: Turret Defence template (HTML5) - 170 turrets, 1000 enemies, ~46-50fps
Fusion 2.5: TD Kit 1.0 (WINDOWS) - 340 turrets, 2000 enemies, ~45fps
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I've been a longtime user of CT's products, currently using F2.5 - I can say after trying out some other softwares like construct, game maker and stencyl -MMF2/F2.5 still excels at 2d games.
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Both of those games were made with Fusion - so there is definitely some proven power in the engine. I know there has been some argument as to which software is the easiest to learn, but easy doesn't always mean better. There is a huge helpful community here should you run into anything you get stuck on, not to mention a huge repository of help and tutorial files.
I know there are some pretty bad tensions between the Clickteam/Scirra groups of people, but try not to let the trolls get in the way of your decision.
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If it's any consolation (My CT badge aside) - I just created a full-blown Beauty Salon Customer Registration, Appointment and Loyalty-Reward system in under 4 hours with full branding and containing additional dialogs for each input.
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I've created 2 completed games with Construct 2.
I think Construct 2 is superior to Fusion 2.5 in a few categories:
1. It has sub-events... which means you can create conditions inside of conditions... much more like regular programming. It's HUGE on reducing the amount of events in your code and organizing things a lot easier. It also just makes more sense.
2. Values are handled a lot better in Construct 2. It's really a nightmare with Fusion 2.5 because you are stuck with these predefined object and global variables... I find myself running out of alterable values with my Fusion 2.5 objects and it's really making it difficult for me to work on my game. With Construct 2 you can just create the variables you need on the fly, and as many as you want.
3. Animations are superior because you can easily place multiple image points where in Fusion 2.5 you're limited to just the one action point and hot spot. Plus you can name animations whatever you want, and again, you aren't stuck with like a dozen predefined animations (that you can't even really use because they have direct coded in behaviors for some of them) Which, again... is a huge pain for me in my big game project because I have an object with dozens and dozens of animations and I can't just go in and insert a new one somewhere specifically in the list because they can only be added in order... you can't access an animation by doing something like "name" + value in Fusion 2.5 so it becomes extremely limited.
There are a few other things but aside from the above, it's mostly the same for both programs.
The huge downside of Construct 2 is that it's strictly HTML5, with absolutely zero chance of them ever writing a native exporter to export as exe. HTML5 is only really viable for PC use... as mentioned in other posts, trying to wrap HTML5 into a native application for mobile devices just destroys performance.
Oh, and Construct 2 gets a lot of updates and they are extremely frequent. For a while I didn't need to use Construct 2.... for like 5 months... I came back and there had been like 40 revisions with lots of major features added.... which is impressive.
Sadly, the features I listed above that would make Fusion 2.5 the most amazing game creation tool, won't ever get added to 2.5... They might make it into 3... but that could be years away.
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no fusion user is stuck with "object" or "global" values. The array object has been around since 1996.
Konidias, did you meant "else if" when you said sub-event? in that case, would you say that you prefer to have nested "if" statements?
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he means something like this:
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Hi clickteam stuff and all clickers! I think, that compare a MMF2/Clickteam Fusion 2,5 and Construct 2 is wrong and as minimum fool! Clickteam Fusion 2,5 a full native IDE for applications and games development! You can do with it any, that you want! You can call functions from external Dll files/ActiveX controls/COM Objects, call Java Script functions into HTML5/Adobe Flash/Vitalize Exporters, call Android intent functions into Android Exporter, you can have access native UI controls for target OS, you can using external code such as MMF2 code/C# for .NET/VB for .NET/Python/Lua Script and Basic code too! You can work with file system as you with on Windows runtime and Android runtime, for others OS have been not full access to FS! You can create 3d games too, using Irr Light Objects and OpenGL Object or OpenGL Objects collections, you can create multiplayer games and transfer any data on TCP/FTP/HTTP/HTTPS procols! All this not available into Construct 2 and Unity without programming on real code! Simple Clickteam Fusion 2,5 is biggest and great visual programming language and IDE for different development ways, but Cunstruct 2 is simple game engine and IDE for HTML5 framework!
Remember! I really not understand, why need sub events, you can using simple AND operator, this is equal for all programming languages and you can create unlimited Global Values and Global Strings, but not can create unlimited local variables. That biggest you do use variables, that your code is more and difficult hardest for reading! This is a law and practical scull!
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