Global Events Example

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Global events are events that show up in every frame. You can use global events for events that are repetitive.
    Here is an example, the events are done only once but they apply in every frame.
    Please login to see this picture.

    Please login to see this picture.

    Please login to see this link.

    Please login to see this link.Please login to see this link.
    Take a course in Clickteam Fusion Please login to see this link.
    Youtube Please login to see this link.
    Please login to see this link.

  • I hate to bring this sei-old thread up, but not enough to not do it anyway.

    I loe the idea of Global Events and am just learning to use them. Yet, I constantly see advice to stay far away from using or relying on them. I don't see any reasons accompanying that logic though. So, what do people think of Global Events? If stay away, then why? It SOUNDS really useful, like a way to not copy over and duplicate code across frames.

  • > So, what do people think of Global Events? If stay away, then why? It SOUNDS really useful, like a way to not copy over and duplicate code across frames.

    One thing I know for sure is that within Global Events you cannot use qualifiers. I don't know if there are other drawbacks connected to them.
    Some time ago I tried to test (1) an application with events only in Global Events and (2) an events in each frame, I remember there was not at all a substantial difference. Anyway, I would also be interested in potential advantages of Global Events instead of common 'events in all frames' approach (which I also use).

  • No qualifiers = deal breaker. You can bypass this using switches/flags , but switches impose a 1 frame delay, at the very least.

    For example:
    Global Events:
    Player right sensor collides with active object 1 > Set Flag 0 ON

    Regular Events:
    Flag 0 Is on
    - Perform Action

    The action will activate 1 frame later than if you would have just coded it in the regular event editor.

    I tried to make a full-fledged custom platform engine with global events and it just isn't made for that kind of stuff. I'd keep my global events as simple as possible if I were you.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!