Awesome! Ads seem to be working fine, just published a new app!
ChartBoost [Temporary Solution!]
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Fernando did an amazing job updating the Android Chartboost extension in the latest beta, rewarded video and everything!. I have not yet tested this version on iOS with my fix, but fingers crossed clickteam will release an official iOS version soon!
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Please Clickteam port Charboost Android to iOS!
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Clickteam....if you got something stable for iOS just ship it and worry about fancy features later.
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We need this asap!
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This is so urgent, I really think it was the steepest silly but the most negative for us developers matter programming resources (adapted Chartboost, Leadbolt and Admob already present in Android). In my case, I have my game Umi Force Unlimited on the basis of testing to launch in late January and I'm still lockout to launch the game free to play scheme with Ads since I do not have any service and the only one available even I is current on the latest SDK, I mean Apple's iAds, by the way is the least pay. My friends Clickteam here put me in a very difficult situation. 😡
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is chartboost really that much better than iAds?
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Pay up to 6 times! Apple has had many problems with your advertising platform and requiring much money, and is very focused on USA, however Chartboost is strong in many areas because it is focused to promote games and that is worldwide.
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is chartboost really that much better than iAds?
In my experience Chartboost is superior.
I have not tested Leadbolt though. Is Leadbolt different from Chartboost in that it also have banner ads? The reason I am asking is that if they are both doing splash ads I think it would be better for Clickteam to just focus on keeping Chartboost up to date instead of several different ad services when you only really need one (and maybe another if using banner ads also).
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Hi Soft,
Yesterday I tried to integrate the latest version of the SDK and it gives me errors in Xcode that don't let me move forward, could you help me step by step with the integration of this?
And on the other hand, when the game invokes instructions Chartboost object it does scratch, I imagine that it is because it is not fully integrated in the Xcode project.
Thanks for your help,
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It just worked with the latest chartboost less than two weeks ago, just follow the step by step instructions near the bottom of page 8, not the first post.
You could tell me what the errors are if you have any, i am not that good with xcode though. -
I have integrated the old SoftWarewolf chartboost before, but these seems to be new instructions for the new version? Or do the old method work still, or is there some new features in this new method or why it is prefered over the old version?
Aslo in the old method you needed to do some things in the build phases in xcode, like adding the adsupport.framework etc. Is these steps not necessary anymore in the new method?
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Both methods work, the first page is for chartboost version 4.2, and on page 8 is the method for chartboost 5.x, both the code and integration changed. Chartboost itself is now a framework, doesn't seem to need additional ones. Just follow what i said, and it should work.
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Yes I just wonder why doing a new method when the old one till works? Is there any difference in features or am I as good off just sticking with the old method I have done before?
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Both methods work, the first page is for chartboost version 4.2, and on page 8 is the method for chartboost 5.x, both the code and integration changed. Chartboost itself is now a framework, doesn't seem to need additional ones. Just follow what i said, and it should work.
Hi Soft,
Xcode version are you using? implement the method with the Xcode 6.1.1 version and the latest SDK from Cahrboost and always gives me this error:
Please login to see this picture.
Of course the method of page 8!
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Hello everyone I 'm new here how can I post threads, sry to bother anyone .
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Hi Soft,
Xcode version are you using? implement the method with the Xcode 6.1.1 version and the latest SDK from Cahrboost and always gives me this error:
Of course the method of page 8!
Open xcode, find the folder "frameworks" in the content browser, and drag the chartboost framework into that folder
Please login to see this picture. -
i actually just drag it directly to the project.. don't know what the error means unfortunately, does it works just fine without the chartboost object? i upgraded xcode a few wees ago, i am guessing 6.1.
The latest chartboost version has video ads and improved more apps dialog, and the old one is likely to be outdated sooner, but it should still work.
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Do video ads work yet?
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Open xcode, find the folder "frameworks" in the content browser, and drag the chartboost framework into that folder
Please login to see this picture.Thank you Willy,
Copy only the framework of the Chartboost folder and now it is me errors in Xcode, but not it shows me in my game the interstial in one of the frames.
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