So Familiar... :)

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I had a project like that a couple of years ago. Luckily, I shortened the idea and completed a version of the game, though it never came to be quite what I imagined it would. :)

    Logan Apple

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  • I was in tears, this is just perfect. He captured that age and time and hope in a way I've never been able to explain to people that weren't also living in rural US the, collaborating with people in Europe on a little game demo at 12 years old over dialup internet and ICQ. It's all really special to me because it was huge in my formative years and drove my career path and education and adulthood. I took a few years off while in school working on a web degree but it feel really good to just be making things again. Dreaming about possibilities and being able to cast away the doubts and just work on a project you love. Good share, thanks.

  • Loved it. This guy was me growing up. My favorite bands were Radiohead and Smashing Pumpkins. I didn't put 13 years into a game but I did put 13 years into several small games and made many of the same mistakes. I like that his attitude is not to blame the engine for his mistakes, but blame himself. It's always easier to shift the blame outside when it is us that need to improve.

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  • 190,000 views, greatest indie marketing strategy ever ;)

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  • Well this guy's game is free. You can only get money to him via purchases of the soundtrack, which I assume 50% goes to the composer any, unless he did both.

    You got the kickstarter money, plus sales.

    You both have a fanbase by which to promote your next game.

    tldr: silver lining etc. etc.

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  • No, CoI's free, too, Ryan. ;)

    Regardless, this does highlight the kind of effect that a powerful marketing campaign can have. I was watching some of his other videos and they're pretty good, too.

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