[IS IT a BUG?] - 1 second of lag when accessing to Frame 1 to 2 (BallBreaker tuto)

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  • Ok, Hello developpers,

    I want notify the communauty of a possible bug.. (I said: POSSIBLE bug not exactly sure at 100%)

    Ok, a friend of mine purchased on Steam the Clickteam Fusion 2.5 software.

    He finished the Clickteam Fusion 2.5 shipped tutorial (the one with Chocolate Breakers).

    He come to me saying there is 1 sec of lag when he go to Frame 2 from Frame 1.
    So this produce this effect: Ball is already in blocks to break instead from it's START point as designed in Edition Mode of the project).

    After some investigations and workarrounds I can say it is related to "Movement based on timer" checkbox ticked on true on Frame 2.
    (accessible from the Frame properties and then "Runtime options").

    If I uncheck it, ball then start from the START location as designed in Edition Mode of the project...
    If I check it, it ball then start directly through chocolate bricks..

    So... What is it?
    A bug?
    Why it produce this?

    Thanks very much for answers !

    Hey I'm French, Hi!

    MMF2 SoundScape Engine (Moteur d'environnement) :
    FR: Please login to see this link.
    EN: Please login to see this link.

    May the .NET be with you (Star Wars .NET©)

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