need help urgent in a physics car racing game

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  • I am creating a physics car racing game with physics joint on wheels (circular collision) and car body as static physics object

    I have made the game and its working very nice

    but how do i check if the car turned upside down so i can restart the level

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    here is the question below in screenshot format

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  • i used angle but it failed it restart level every now then. i checked the angle data within a text object and it shows random numbers every now then between 1-360 when hitting ground.. and stays ok when not hitting ground
    i also used direction and it went well in testing but failed in flash output

  • i have to use another object and attach to car top .. when it collides with ground (as only it will collide ground when the car flips down)
    but how do i attach another object to the car roof without rotational joints

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