I do things strange and then find or learn better ways to do them later so before I get too far ahead of myself in the development process and find I have to make a large amount of changes;
Lets say I have a game play mechanic that repeats throughout the entire game; Can I store that globally and then call on it on demand within each level (frame) ?
here's an example;
Pretend I'm making super mario bros;
If player1 collision active object 'mushroom' then player1's health is set to 2 and sprite size increased by 25%
Rather than having that as an event in every single level it might occur in, can it be stored in he global events?
If so Is there an effective way of calling on it or would that be more complicated than just storing that event in each frame?
I hope I make at least some small measure of sense.