I'm using Physics static movement with Physics ground objects, which form a steep downhill.
In HTML5, when the object goes down the hill, for some reason it doesn't slide smoothly along the slope but bumps/collides every now and then. Whereas when run in Fusion (and also in iOS runtime), the object slides smoothly all the way down without interruptions.
I was wondering if there is some workaround to this type of an issue, perhaps something like the "downhill slope correction" setting for Platform Movement Object? I've already tried adjusting density, gravity, friction, you name it..