Physics objects equivalent for PMO's slope correction?

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  • I'm using Physics static movement with Physics ground objects, which form a steep downhill.

    In HTML5, when the object goes down the hill, for some reason it doesn't slide smoothly along the slope but bumps/collides every now and then. Whereas when run in Fusion (and also in iOS runtime), the object slides smoothly all the way down without interruptions.

    I was wondering if there is some workaround to this type of an issue, perhaps something like the "downhill slope correction" setting for Platform Movement Object? I've already tried adjusting density, gravity, friction, you name it..

  • have you .mfa?

    there is much difference between the physic windows and other (android/flash/HTML5)..
    my porting testbeds physic WIN does not work very well under flash/HTML5, android

    Please login to see this link.

  • Hi ptiseigneur,

    Thanks for trying to find a workaround, but unfortunately my whole game relies heavily on the Physics Ground object. So I'd need to find a workaround that produces the same behavior across runtimes with the same object..

    I've also posted this to the Bugbox.

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