REQUEST: I want some reviews/feedback on DigiGraph 3 please.

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  • Hi Folks.

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    DigiGraph 3 was released a few months ago after about half a year of development. I was, and still am, very pleased with it and believe it to be a powerful piece of art software. It's predecessor, DigiGraph 2, had a large user base and I know this because I use to hear from them every so often and the users would send in requests for features for the software. I made DigiGraph 3 implementing as many of the requested features as I could and was sure the user based would snap it up...

    That didn't happen...!?!

    As a matter of fact, even the monthly drawing competition I run on the KnightTrek Productions website to win a copy of the full version of the software has never received a single entry. For whatever reason, DigiGraph 3 has been a spectacular flop for me and I have to admit that has taken me completely by surprise and knocked my confidence in undertaking future projects because I was sure DigiGraph 3 was going to be a success because I had met about 90% of user requests for the software.

    With no user feedback (I even got poor feedback here on the forums when I was posting about the software in the Work In Progress forum), I am at a loss to explain the failure of this software. And I would like to try and get to the bottom of that.

    So, I am asking, if anyone here would be willing, would you please download, mess around with, and then give me your honest (good and bad) review/feedback on DigiGraph 3. You can download the software from my website (see link below) on either the Freeware page or the Commercial Software page (both are the same download). While I am happy enough to receive your feedback on the free version of the software, DigiGraph 3 Lite, if you want to check out the full version then just drop me an email at pkb@iol.ie and I will send you a serial number to unlock and install the full version of DigiGraph 3, yours to keep for all time, just for your feedback on the software. This offer is open to the whole community here.

    What I want is your honest feedback, good points and bad points, and in particular why you think the pre-existing DigiGraph 2 user base didn't jump on DigiGraph 3 when version 3 is a much more powerful package over 2 and implemented the majority of user requested features. You can either email your feedback to me at the email address above, or post it here and I'll see it and so will others so that might spark some discussion.

    Thanks for your time.
    Paul.

    KnightTrek Productions
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  • Having never heard of the software until this, I gave it a shot from an outsider's perspective.

    First of all I like the concept. I've mocked things up in Illustrator before, but the grid snapping can get overwhelming, especially with guides being applied to layers. Something like AutoCad would be overkill for prototyping, so I see this as having some potential if a few points were possible to address.

    Coming at it as an adobe user the first thing that tripped me up was the use of Right Click to initialize a shape. This seemed especially counter intuitive when right clicking again. I think the more expected click process based on other apps would be to intitialize and continue a shape/poly with Left Clicks, and terminate a shape/poly/line with right click when completed. Right clicking doesn't seem to be the most intuitive starting command for a drawing.

    I think the biggest hurdle I see with the software is the inability to maintain closed shapes and move existing lines. I don't know what the target use is meant to be, but let's say I wanted to sketch out an arcade box or some other wood working project. I did this in AI a few months ago.

    So I started drawing out my shapes and all was going well enough, but I realized the cabinet was a bit too deep. All I had to do was grab some anchor points and shift them an inch or 2. So while the grid and snapping was a hassle, the amount of flexibility to existing assets is pretty key to work flow.

    Even something as simple as wanting to shift the drawing to make more room for another sketch on the same grid that is getting expanded proves problematic.

    In summation I can see potential in the concept. I think a simplified graphed art package could have a market. I think the biggest issue is that the flexibility of true polys and bezier vector shapes is something people are fairly comfortable with and probably expect in 2014. Limiting the app to raster pixel drawings just seems a bit archaic with compared to other software on the market. The Adobe suite being $50/mo has changed the landscape dramatically, even for hobbyists.

    I think shapes, limited layers, and the ability to drag and modify existing art without erasing/redrawing would be pretty good. Pen and paper will always feel better if the aim is to just sketch some things. The computer brings the power to manipulate and tweak endlessly. Try to add more tweak and object features perhaps.

  • Thanks for detailed feedback, BossRighteous. Some good points raised. Fusion doesn't do vector shapes so drawing a shape and then dragging and dropping it somewhere else isn't what DigiGraph 3 is designed to do. Glad you liked what is there though.

    KnightTrek Productions
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  • Hi Paul,

    I'm studying Media Design for a Master degree and am a little bit into interface design and usability. Maybe I can give you some hints.
    All I'm talking about now is my personal opinion and experience and I don't want to "hurt" you I just try to be as honest as possible and help you and others here. :)

    I was hesitating to answer on your post after I've seen your application. Because I think there are many small problems which are not easy to fix and I would have to talk about a lot of negative things. But I think you are a fine guy helping other people here on the forums since years. So I'll take my time to explain very detailed my point of view.

    At first I want to say, I'm impressed by your drawing system with the full commands list. That's a really cool feature. And you're right, it looks powerful but only at first sight. Small tools like yours can't compete against the huge competition out there even if your price is very fair. So you should put as much as possible effort in your strength not your weakness. I think your strength against competitors is the commands list. The drawing tools in your tool are too complicated to use and too limited. But the technical side is just a small part of that what affects possible customers.

    At first of all stands your website. And to be honest it looks very old and outdated. It looks like a amateur site from good old days but those days are gone. I would never buy anything from a website looking like yours. The main reason is that it looks not a bit professional. And that suggests customers several thoughts: It's just your hobby and your software could be not that reliable. Maybe you're about to shut down your work and don't provide updates or bugfixes anymore. Even if it's just your hobby, people have to feel you are burning for your software. And a lot of people (like me) just leaving websites looking too outdated even before they have seen what you offer there. The first impression is more important than ever, now in times where everything has a design and also internet crime rises from day to day. What do you think people should expect from a website looking like from the last 10 years? So your website has to be a very positive impression at first sight. You want to sell something. You want the attention of people. It's your time to act.

    Of course we are not all professional web designers even if we would like to be or have fun to tinker around on a own website. I know what I'm talking about, I also liked it very much, built some websites years ago. I needed many years to accept that I'm not a web designer and the progress is going on and on every day. We have to decide with very high requirements these days, means: Can I really write a complex website to make a fantastic first impression? And won't I waste my valuable time for the next couple of month? I was very honest to myself and finally understood I'm not god, I can't do everything. I wish I could, of course. But if we focus on a specific point we can win so much more. Nowadays even this website problem is more easy to fix than ever before.
    WordPress has made so huge progress in the last years, it's incredible. Everybody can have a professional looking website today! Two years ago I thought "WordPress... ahhh just a blogging website!" But with the enhanced features and theme support you can make everything out of WordPress - in a few days! Nowadays it's a really modern Content Management System (CMS) with endless possibilities. And as I had learned nothing I ran into another problem some time ago. I had choosen a default theme and "I can build my own theme!". Error. Don't waste your time, buy a theme from a professional theme autor. There are hundrets out there and customizeable of course. Those autors also support updates for new WordPress releases and bugfixes. And believe me, they can do it better than you if you're not a lucky web designer. Also look out for responsive Themes which will change their layout on mobile devices. It's getting more important every day especially if you sell iOS or Android apps. With WordPress or other "CMS" you have a new professional website in a couple of days.

    With the website done the next step is to find a nice logo or use just a simple lettering. In your case, Paul, your KnightTrek logo really hurts the eyes. It is a negative example for designers because it's too much of everything. One desginer rule says "use only max. two fonts in one place (in one logo, in one documentation, etc.). Your logo has three very different fonts, three different colours, three different fill stiles, bright yellow and red on a deep blue background - it's a designers nightmare. A simple lettering KnightTrek Productions on top would be always better.

    The same for the other graphics on your website. Less is more.

    A small hint as I have seen Comic Sans in your manual for DigiGraph 3. It's maybe the most unprofessional font on the planet. Please all people out there forget that there was a font called Comic Sans. Designers are just joking about people who use this font and they are right because this font was a funny font decades ago. Now it's simply outworn and obsolete.
    In addition in your manual you should give the left and right border more white space to increase the readability and use justify not left-aligned text blocks.
    Just to name a few improvements. Good example documents to start are the Please login to see this link. posted by Danny.

    I think we don't have to talk about your domain? :) You need Please login to see this link. or something like that.
    Another point for a professional first impression and would be more remarkable for people.

    The next step for your software marketing is a nice product video. You did one, that's great! But in the case of DigiGraph 3 the video makes more worse than good because it's very - sorry - crappy. You simply did everything wrong you just can do, I'm sorry. You filmed the monitor with a shaky hand-held camera. That's a sin. You need to capture the screen, even if you don't have the possibilities to do so, there is no other way to go. You got a comment from an user on YouTube "#confused" and that's the same I was thinking. A "promo" video should tell you in a few seconds what is this software about but I just had a big question mark over my head; shocked by a presentation of a hand-shaky filmed monitor video. That's absolutely counterproductive.
    Until now I'm not sure what your intention is with DigiGraph 3. I think it could be some kind of animation tool because the graphs are drawn at runtime.


    Okay, now I want to talk about DigiGraph 3. That's the main point, isn't it? :)

    At the moment I'm on with my netbook on Win 7 with 64 Bit (DualCore 1,7 GHz, 4GB RAM). It's a bit slow over the years but okay. So I was surprised that I have to watch for 20 seconds how the tool builds the background grid before I can do anything. Is it that slow or isn't that your intention? As you can see I'm not sure because in your promo video everything is like a animation. But that's the first barrier for possible customers, they have to wait too long before they can do anything. Maybe it's just extreme on my old netbook but this tool should work faster I think.

    The second thing I noticed is the old fashioned or outdated interface design. It looks like the designer wasn't sure what he wants. On the one hand there are window controls with 3D look/border on the other hand there are hand-drawn icons and a background pattern. Try to go in one direction, don't mix styles. Use just window elements (buttons with icons etc.) or build your own interface and don't use any window elements.

    Draw actions should be confirmed with a left mouse click, that's how it all people know from their OS or even other products they've used before. It's a approved system, don't change it, it just annoys people. I wanted to draw text and change the position. I was not able to manage this simple task. The text was drawn in the left upper corner and I clicked on it to drag it to it's new place. That's a standard feature you should support. I couldn't find a way to move it. Oh... now I clicked again and I have to right click? That's weird, and because of the slow down on my computer the commands need more time to be recognized. If it would be a game it would be impossible to be played here but I can play 3D games, that's odd. I mean, I know that's maybe because of Fusions restrictions but "normal" users can't know that and of course they wouldn't care about that. But there must be big calculations going on in the background, maybe you can optimize that. Even the mouse pointer is very slow over the draw area.

    Just a small thing is that the file popup is appearing at mouse position but the file button intends to be ... yeah, a menu button and it would look more professional if the popup would appear directly under the button always at the same place. Some people may think "what the... it doesn't matter!?" They are wrong. These are of course small tiny things but in sum it affects the user experience and quality impression directly or subliminal. And if someone says he doesn't care about such tiny useless things he should maybe do something else than interface design in my opinion. The interfaces of software is getting better and better and there will be no success if you don't follow the tiny things. This one is of course just an example.


    You see, Paul, all points I'm talking about in this post, are forming the picture possible customers can have of your product.
    And you can see if it's good or not.

    Wow, I was writing for three hours now. I'm tired, it's late. :)
    Paul, if you like we can talk about the drawing functions and maybe how to focus more on the strength of your project later.

    Best regards,
    Gustav

    Edited once, last by Gustav (July 6, 2014 at 3:25 AM).

  • Fusion doesn't do vector shapes so drawing a shape and then dragging and dropping it somewhere else isn't what DigiGraph 3 is designed to do. Glad you liked what is there though.

    Who says you can't write your own vector algorithms to draw vectors and have points on them you can drag around? It seems like people asking for very basic functionality and you rejecting it because there's no simple extension may be one of the reasons your software is lagging behind.

    Have you seen how autocad draws vectors? It breaks them up into simplified lines and re-renders them as you zoom in to appear more detailed. For example, a circle is broken up into a kind of octogon shape when it's zoomed out to save processing power. No reason you can't do this with your program.

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  • I'd mostly echo much of what Gustav said, the website is something that would turn potential customers off, it's like it was made in the 90's. The promo video should be screen captured, you could also have a 10 minute tutorial video (with voice over etc - something like this Please login to see this link. there are millions of examples on youtube to get inspiration) to really show what the software can do and how it will benefit potential users. The overall look of the software (GUI etc.) reminds me of a Windows 3.1/95 era software.

    random thoughts -
    - the right click to draw a box etc. is unintuitive
    - the multi step process to entering text, clicking a button to enable moving, then having to right click the text to move it is odd
    - when you press undo you have to wait for the entire image to be redrawn bit by bit every time, which sometimes to 10+ seconds
    - it doesn't seem to have a select tool? to select what you've drawn and reposition it on the page
    - there's no fast way to increase line thickness (in photoshop I can just press one key, square bracket (left or right) to increase/decrease the brush size)
    - it seems there's no way to move the window around, just minimise.

    I hope you don't get discouraged by all this feedback coming your way... we can never know in advance what will or won't be successful, even great works go unnoticed and unappreciated from time to time. I leave you with this image to remind you it's normal to make mistakes on the way to success!

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    Check out my Game on Itch.io
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  • Hi clickteam and all clickers, Hi Paul! How as say Gustav, you need a beautiful design for your site and software! First impressive == Fast buying remember this! Where you select girlfriend, you see to she face, body and foots, after this you see she intellect! No another, that like for software! Rework design into your web site and application, or give this job for design specialist, for example I professional designer ( no for ads )!

  • Hi Folks.

    Ok, a lot of feedback has come here in the past few hours, which I appreciate. Let me go down through it all and address it...

    "...I don't want to "hurt" you I just try to be as honest as possible and help you and others here.

    I was hesitating to answer on your post after I've seen your application. Because I think there are many small problems which are not easy to fix and I would have to talk about a lot of negative things."

    First off, that was not my intention. I did not mean to put people on the spot and have them hesitant to reply because what they would want to say would be bad. I asked for genuine feedback, good and bad, so I didn't want this to happen. I would rather this topic go unanswered and left to drop off the bottom of the screen instead of making people feel bad about what they have to say about DigiGraph 3. If this is the general feeling this topic is invoking then just let it drift away.

    "At first I want to say, I'm impressed by your drawing system with the full commands list. That's a really cool feature."

    Thanks. The Commands List was a requested feature from DigiGraph 2 users. I was really pleased with its implementation.

    "The drawing tools in your tool are too complicated to use and too limited."

    I am surprised by this comment. These are base drawing tools you find in any art package and I thought they were straight forward to use.

    "At first of all stands your website. And to be honest it looks very old and outdated. It looks like a amateur site from good old days but those days are gone. I would never buy anything from a website looking like yours. The main reason is that it looks not a bit professional. And that suggests customers several thoughts: It's just your hobby and your software could be not that reliable. Maybe you're about to shut down your work and don't provide updates or bugfixes anymore. Even if it's just your hobby, people have to feel you are burning for your software. And a lot of people (like me) just leaving websites looking too outdated even before they have seen what you offer there. The first impression is more important than ever, now in times where everything has a design and also internet crime rises from day to day. What do you think people should expect from a website looking like from the last 10 years? So your website has to be a very positive impression at first sight. You want to sell something. You want the attention of people. It's your time to act."

    I'm actually quite stunned by this feedback too. Years ago the website was a black screen with grey text. I then adopted a frame interface but the old HTML frames had limitations. I then moved into a DIV interface which is what is employed today. I brought in bright colours and not just a black interface of old, and expanded the website into all my creative interests under one banner site. I am very saddened to read that the site has such a poor visible impression...

    "With the website done the next step is to find a nice logo or use just a simple lettering. In your case, Paul, your KnightTrek logo really hurts the eyes. It is a negative example for designers because it's too much of everything. One desginer rule says "use only max. two fonts in one place (in one logo, in one documentation, etc.). Your logo has three very different fonts, three different colours, three different fill stiles, bright yellow and red on a deep blue background - it's a designers nightmare. A simple lettering KnightTrek Productions on top would be always better."

    I am also very disappointed to read this. I love the KnightTrek Productions logo and I've had it so long that it's become recognizable with me. I've never thought about changing it and now that you suggested it I'm not sure how eager I am to do so. But I do appreciate you feedback on it and will consider it, thank you.

    "A small hint as I have seen Comic Sans in your manual for DigiGraph 3. It's maybe the most unprofessional font on the planet. Please all people out there forget that there was a font called Comic Sans. Designers are just joking about people who use this font and they are right because this font was a funny font decades ago. Now it's simply outworn and obsolete."

    I actually love Comic Sans, I think it's a lovely font. I know many people don't like it, I've read many debates about it :).

    "I think we don't have to talk about your domain? You need Please login to see this link. or something like that.
    Another point for a professional first impression and would be more remarkable for people.
    "

    This is something I have considered many times over many years and do agree that Please login to see this link. is a bit of mouthful! The only reason I am still based at that URL is that I can't afford to move to Please login to see this link.. I am long term unemployed and have very little income to play with. Budgeting to get through just a weekly basis is tough going :(. Believe me, if funds weren't an issue I would gladly move to a better URL but until I find a job and my income improves this sadly is not a runner.

    "The next step for your software marketing is a nice product video. You did one, that's great! But in the case of DigiGraph 3 the video makes more worse than good because it's very - sorry - crappy. You simply did everything wrong you just can do, I'm sorry. You filmed the monitor with a shaky hand-held camera. That's a sin. You need to capture the screen, even if you don't have the possibilities to do so, there is no other way to go."

    And again my low funds have stopped this. I have used demo version of screen capture software in the past but they have expired and the free screen capture software just doesn't pan out. Using my camera to film the screen is the only way I have of recording stuff on screen at the moment.

    "At the moment I'm on with my netbook on Win 7 with 64 Bit (DualCore 1,7 GHz, 4GB RAM). It's a bit slow over the years but okay. So I was surprised that I have to watch for 20 seconds how the tool builds the background grid before I can do anything. Is it that slow or isn't that your intention? As you can see I'm not sure because in your promo video everything is like a animation. But that's the first barrier for possible customers, they have to wait too long before they can do anything. Maybe it's just extreme on my old netbook but this tool should work faster I think."

    This is out of my hands. This is Fusion running at its fastest. I have seen DigiGraph 3 running on a lower spec computer then mine and do agree it runs very slow on a lower spec machine but I have no control over this. There is no complex stuff going on in the background or intentional delays programmed into the software, this is the speed at which Fusion is running it.

    "The second thing I noticed is the old fashioned or outdated interface design. It looks like the designer wasn't sure what he wants."

    Disappointed to hear this. Compared to DigiGraph 2, I thought the DigiGraph 3 design was professional.

    "Draw actions should be confirmed with a left mouse click, that's how it all people know from their OS or even other products they've used before. It's a approved system, don't change it, it just annoys people. I wanted to draw text and change the position. I was not able to manage this simple task. The text was drawn in the left upper corner and I clicked on it to drag it to it's new place. That's a standard feature you should support. I couldn't find a way to move it. Oh... now I clicked again and I have to right click? That's weird, and because of the slow down on my computer the commands need more time to be recognized. If it would be a game it would be impossible to be played here but I can play 3D games, that's odd. I mean, I know that's maybe because of Fusions restrictions but "normal" users can't know that and of course they wouldn't care about that. But there must be big calculations going on in the background, maybe you can optimize that. Even the mouse pointer is very slow over the draw area."

    DigiGraph 3 is built on the foundation of DigiGraph 2 which established the two mouse button system for tool usage. I didn't want to radically change that because DigiGraph 2 has a large user base, I've heard from them over the years praising the software and sending in requests for new features. I built DigiGraph 3 implementing about 90% of the DigiGraph 2 users requests.

    As for the slowness, I'm again at a loss to explain that. I don't have any major calculations running in the background. I don't know why it's so slow.

    "And if someone says he doesn't care about such tiny useless things he should maybe do something else than interface design in my opinion."

    Very disappointed with this. I put a lot of time and thought and effort into my interface design. Really let down to hear it's coming across like I don't care about it.

    "Wow, I was writing for three hours now."

    LOL!! Thanks for your time and input, much appreciated.

    "Who says you can't write your own vector algorithms to draw vectors and have points on them you can drag around? It seems like people asking for very basic functionality and you rejecting it because there's no simple extension may be one of the reasons your software is lagging behind."

    DigiGraph 3 is built using Fusions Draw Object. There is no way to detect if a user has clicked on a particular line/object and wants to move it. Hence the software is based on raster graphics and I think it achieves good goals. I'm not looking for a simple extension to do all the work for me, but Fusion doesn't do vector graphics and I have to work with the tools I have available to me. Yes, I probably could program my own vector graphic system, but that wouldn't work with the Draw Object and would require a complete redesign of DigiGraph 3 to implement the system. It's not a matter of laziness on my part of not doing something because I don't have an extension to do all the work for me.

    When I sat down to plan DigiGraph 3 I approached DigiGraph 2 users and asked them what they wanted. I got a long list of requested features and I implemented about 90% of that list. DigiGraph 3 is clearly a superior product to version 2 but despite the fact I met users requested features the software just didn't grab the existing user base for whatever reason. I will acknowledge I did get a couple of requests for vector graphics in DigiGraph 3 but it was one of the 10% of requests to not make the list because I couldn't do it with the way the software works.

    "...you could also have a 10 minute tutorial video (with voice over etc - something like this Please login to see this link. there are millions of examples on youtube to get inspiration) to really show what the software can do and how it will benefit potential users."

    I actually did videos like this during the development of DigiGraph 3 and they got very poor responses. It was then that I started to notice the lack of interest in the software.

    "The overall look of the software (GUI etc.) reminds me of a Windows 3.1/95 era software."

    Very disappointed that it comes across with that impression.

    "- when you press undo you have to wait for the entire image to be redrawn bit by bit every time, which sometimes to 10+ seconds"

    If you Undo a draw command, the whole drawing has to redrawn because the last action you undid could have affected previously drawn commands and the only way to make sure that the undone command is undone right is to redraw the drawing. Bahaha!! Now that's a tongue twister!! LOL!! Unfortunately there is no way around this, and again I'm at a loss to explain the slow speed at which DigiGraph 3 runs at.

    "I hope you don't get discouraged by all this feedback coming your way... we can never know in advance what will or won't be successful, even great works go unnoticed and unappreciated from time to time. I leave you with this image to remind you it's normal to make mistakes on the way to success!"

    I liked the graphic, thanks.

    "First impressive == Fast buying remember this! Where you select girlfriend, you see to she face, body and foots, after this you see she intellect! No another, that like for software!"

    LOL!! The analogy here made me laugh but I get what you are saying, thanks.

    I am very disheartened to hear so much negative feedback about DigiGraph 3 and KnightTrek Productions in general. I did ask for genuine feedback but I didn't realise there were so many bad issues with the software (and website) :(.

    One question still remains unanswered for me... I know for a fact that DigiGraph 2 has a large user base because I use to get emails and messages off them over the years. When I made DigiGraph 3 I listened to those users and implemented about 90% of their requested features. However, upon release, none of them adopted it... Why?

    I'm not sure what I'm going to do now... Up to this point I viewed DigiGraph 3 as a powerful piece of art software but now it has been totally knocked off that thrown. In the five months it has been released I made two sales. It wouldn't be fair on those who bought it to now make it a free download and remove its commercial side altogether. I will keep it as a commercial product for a while and see how it pans out but if sales don't happen for it I will abandon it as a commercial product and just make it freeware.

    I am disappointed in that because given that DigiGraph 2 has a large user base, I was hoping DigiGraph 3 would help me out financially with some income. This obviously isn't going to happen. I'm not really sure where to go from this point...

    I will take on board all the feedback here in regards to KnightTrek Productions. I will look into doing a website redesign. But as for changing the KnightTrek Productions logo... Umm... Not sure that is going to happen...

    Thanks for the feedback, it is appreciated even if it is not what I was expecting.

    KnightTrek Productions
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  • I think part of the reason people feel a bit bummed to be critical is because you feel the need to explain every critique and describe how surprised you are at the perception. I think a lot of us come from digital arts background, and have found Fusion as a way to assist us in making our creative dreams a reality. I for one am an Art School graduate, and a big part of our education and career revolves around target audiences, planned perception, and feedback cycles. Sometimes you think you have a lock on the target, and the client picks the design you hated most. It's a learned skill to not be either defensive or offended by critical feedback in this arena. We are all coming from different perspectives and are giving you pretty subjective critiques.

    It's easier for artist types to focus on these user-interface issues and cast a lot of the reasoning toward them. All told, the graphics and layout weren't terrible, they just didn't look as though a team of designers and user experience focus groups collaborated for weeks on the interfacing. That isn't meant to be a shocker, it's real life. The biggest difference between GIMP and Photoshop? Decades of User Experience research and design. That's the difference between powerful free software, and powerful industry standard software. Don't dwell on the realities of your limits.

    If I might ask, how long ago was version 2 released? Also I am curious to hear what the intended user group is and what tasks they can perform in your software better than that of a competitor. I think these answers would go a long way toward figuring out what happened to your user base. I don't have a clear picture in mind of who is meant to use it and under what circumstances in a larger creative workflow.

    The breakdown may be between it being a powerful piece of art software, which it is, and there being myriad other tools that possibly do the same job and more in a similar price bracket.

  • "If I might ask, how long ago was version 2 released? Also I am curious to hear what the intended user group is and what tasks they can perform in your software better than that of a competitor. I think these answers would go a long way toward figuring out what happened to your user base. I don't have a clear picture in mind of who is meant to use it and under what circumstances in a larger creative workflow."

    DigiGraph 2 was released in 2008 and I was getting user emails from people still using it all the way to 2014. When I announced on the website that I was planning DigiGraph 3 and wanted feedback on what people wanted to see in it, a lot of DigiGraph 2 users sent in emails with feature requests. As I've said, I met about 90% of the request list. And then when DigiGraph 3 was released... Nothing happened!?!?!

    The intended user group... Anyone who wants to draw on graph paper. I use graph paper a lot, or I did until I made DigiGraph 2 and then made DigiGraph 3. My days of buying graph paper pads are over. Over the years I've heard from one guy who used 2 to design a boat before he built it, a woman who used it to do gardening layout, another lady who used for doodling, a guy who used it for designing maps for his Dungeon & Dragons game, and I know of four schools who used version 2, teachers used it in their art class and got their students to download the DigiGraph 2 every September, and so on... So the user base was big which surprised me because when I made DigiGraph 2 I decided to release it for free because I thought to myself, "Who would really want this?" Turned out loads of people did :)!! LOL!!

    As for it's competitors... What competitors...? I am not aware of any software out there that gives you digital graph paper to draw on. Hence, I saw a gap in the market and filled it ;).

    KnightTrek Productions
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  • I love the KnightTrek Productions logo and I've had it so long that it's become recognizable with me. I've never thought about changing it and now that you suggested it I'm not sure how eager I am to do so. But I do appreciate you feedback on it and will consider it, thank you.


    There's a line in BraveHeart about compromise: "You admire this man. Uncompromising men are easy to admire. He has courage; so does a dog. But it is exactly the ability to *compromise* that makes a man noble."
    You need to compromise to move forward. Forget how much you like your logo, forget how much time you spent on your website. You need to tear down the old world to build a new one. Sentimentality is fine if you're only making stuff to please yourself. Clearly you're looking to please others and you must balance their judgement along with your own.

    I am long term unemployed and have very little income to play with.


    This is going to be a thorn in your side for some time. 15 years ago you could make software without a budget and be on an even playing field with everyone else. These days there are minimum requirements to get the trust of your audience. 1. a domain+hosting ($60/year) 2. code signing ($99/year) 3. be a registered business (cost varies country-to-country).

    It is still dirt cheap compared to opening a store or inventing a product, but it does require a small investment. It's frustrating that this is the way it is, but selling software is a business, not a charity.

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  • I haven't tried the software yet, i'm not sure my opinion would be very valid on it as i have no experience in graph style drawing programs.
    However, i completely agree that the website and logo is very dated (reminds me of the 90's geocities webpages).

    You need to give off a professional vibe for people to download the software, and i'm afraid the website gives the opposite.
    I'd completely start from scratch with the website and the logo, make something modern and professional, go on W3Schools and learn some CSS and HTML and avoid software like dreamweaver if you can (I highly reccomend Notepad++).
    An updated website and logo will be the first step in enticing people to proceed to download your software. I also like the ideas mentioned earlier of doing some Youtube videos, a promo video, some basic lessons on using the software etc.
    The promo video on your website is really shaky and is videoing the computer screen, again this looks really unprofessional. I'd redo the promo using a screen capture program.

  • I was going to make a fancy post but Ryan pretty much summed up exactly what I was going to say. If you are trying to sell something, it doesn't matter how much YOU like it unless you are your only customer. I spent like 14 years making my game knowing quite well that it was aimed at a niche market, and the results I got back reflect that perfectly. To be honest it probably would have done much better had I left the 'niche bits' out, but that's not the game I set out to make 14 years ago.

    So you really need to decide: Are you making software for YOU, or are you starting a business that is aiming to make money?

  • I've just got word that my partner has just bought me the domain, Please login to see this link.. I have gone from having 100Mb of space to 100Gb of space!! I am FLOORED!! I am now faced with the task of transferring the entire site over to the new domain and expanding the site into areas I've always wanted to do but couldn't do with 100Mb of webspace. Expect some big changes...

    ...though I can't guarantee I'll change the KnightTrek Productions logo ;). I will consider it though.

    Thanks to everyone for the feedback, it is very much appreciated.

    KnightTrek Productions
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  • Ok, final post to this topic as I now consider it to have run its course. The logo will be redesigned... Sob...!! LOL!! I'll use this transition as a fresh start on all fronts. I have a place-marker page at the new home URL:
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    KnightTrek Productions
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  • Nice to hear so, Paul! That's the right decision.


    About the slow down issue. Did you ever considered to use the Surface object instead? I think it's much faster.


    Was DigiGraph 2 always Freeware or commercial too?

  • I'm note sure the Draw Object is what's slowing it down, I could be wrong. But yes, I did look explore the Surface Object when first getting to work on DigiGraph 3. Yes, DigiGraph 2 was always freeware. As I said, when originally made, I didn't think anyone would want it so I released it for free. Oops!! ;). Which is why I am mystified as to why the user base didn't jump on 3 when I met the majority of their requested features?!?

    KnightTrek Productions
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  • Is it so shocking that users of a free tool in 2008 didn't jump over to a tool that they have to pay for in 2014? a lot can happen to a customer base in a month let alone over several years.. the market is saturated with free drawing tools and consumers can be brutally fickle... that's business!

    Personally I've always used Graphics Gale as my digital graph paper/grid substitute, it only takes a few seconds to set up a grid that looks just like graph paper. So maybe there's no other software designed specifically with digital graph paper in mind, but there are plenty of tools capable of re-creating digital graph paper that have many additional features.

    Check out my Game on Itch.io
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  • "Is it so shocking that users of a free tool in 2008 didn't jump over to a tool that they have to pay for in 2014? a lot can happen to a customer base in a month let alone over several years.."

    DaveC, thanks, but that's the mystery... When I announced that I was going to make DigiGraph 3, on the website and on the Facebook page, I asked for requested features. I got loads of feedback.
    Widescreen display. Delivered.
    Larger graph paper. Delivered.
    Dynamic graph paper. Delivered.
    Ability to draw arcs. Delivered.
    Draw boxes and circles from a central point. Delivered.
    Dynamic fonts. Delivered.
    Ability to change the size of the eraser tool. Delivered.
    A button to activate a redraw. Delivered.
    Ability to undo multiple commands with a single action. Delivered.
    A history of draw commands. Delivered.
    Ability to edit previous draw actions. Delivered.
    Ability to create presentations of drawings. Delivered.
    And so on...

    So interest was there from the day I announced the project. I noticed it was gone when I started doing the demo movies of work in progress. And then upon release it was gone!?!

    KnightTrek Productions
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  • I will be quite quick with my answer Paul. How long those people had to wait for features between Digiraph 2 release and Digigraph 3?

    I would say way too long and they just move on to other applications, which already implemented same solutions or better/similar.

    End is near.

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