Pulling objects with rope?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I've looked through the forums already and couldn't find anything to help me out, so I decided to ask this question myself (sorry if it has in fact been asked before and I missed it).

    Basically I have one end of a rope connected to a player-controlled active, and the other to a static active. What I've been trying to do is make it so that when the rope is fully extended, the player can essentially drag the static active along. As you can see in my attached progress however, the rope seems to have a mind of it's own, and decides instead to go mega crazy when you stretch it too far. I don't actually even want the rope to stretch at all, and I'm puzzled as to why this is happening. I have a terrible feeling that it's something very simple that I've managed to miss- any help would be much appreciated!

    (Default "physics - platform movement" key bindings, so arrow keys to move and shift to jump)

    Please login to see this attachment.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!