Hi, So I have a sub application connected to a frame which looks like this: Please login to see this link.
And when I play my game on the computer it works perfectly as seen here: Please login to see this link.
But this game is made for IOS so when I go to test it on my IOS the buttons on the sub application doesn't follow but the background does as seen here: Please login to see this link.
I don't know what I did wrong???
I hope someone else will know what's happening.
Thanks in Advance!
Sub Application Scrolling Problem?
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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...No one knows why this is happening?
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it's a known issue that the subapp object behaves differently across runtimes, have you tried ticking the modal option?
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Maybe there is a bug in the sub application extension for the iOS runtime. I tried to build a similar app with Android to test since I don't have the iOS exporter. It worked just fine on Android.
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I tried doing that. I have been trying to find a fix for such a long time! D:
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modal option is in the sub-application object properties.. from memory it is greyed out by default, you need to select something else in the objects properties before this option is enabled... just have a look and you'll find it faster than you could post here.
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If your talking about the scrolling options saying follow the frame then I tried that.
Agh D: why is making a pause menu so hard. -
I don't think you need sub-app for this, why don't use layers for Pause menu?
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How would you do that?
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How would you use layers as a pause menu??? Ran?
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Create a new layer on top of the others and put all sub application elements into the layer. Then hide it by default. Put all menu code into a group and disable it. When you need the menu simply enable your group and show the layer.
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But how does this pause the application, it only shows a layer? Im sooo confused!
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...Vaxxx I dont understand.
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If you need a pause you can also use groups. Put all your game code into a single top most group and disable it when needed. Unless you use build in movements you should not run into any troubles.
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I have quite a few build in movements and when I tried this I did run into some trouble with them. any other suggestions? I really need help with this and have been trying to make this for 3 days now. -_-
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I've been having to try it too it works with D3D9 and D3D8 for windows but not got anything else to work with sub app and layers without making things visable.
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So do you know any other working way to make a pause menu button like the one I am trying to make shown in the video and image I attached to the first post here?
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I do bu it won't work on andriod like it should I'm trying to have ti when you click pause the sub app will pause and you see a pop up[ screen simular to angry birds.
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just do a manual pause system.. it sounds harder than it is.
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I think having a "Pause" action would be very useful here. We have a "Pause and resume with key" why couldn't we have a "Pause" and "Resume" action?
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