Sub Application Scrolling Problem?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I agree an easier method of Pause would be great.. however simply having an action to pause everything is not really good enough.. because then you can't have a pause menu with interactive buttons etc (the pause and resume function is useless to me for this reason). CT would have to find a way to pause certain inputs/objects/events but not ALL objects.. so maybe an option in each objects properties to "never pause" and an option for event groups to "never pause"

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  • for pause - just group your code

    do a PAUSECONTROL (group) - check for pressing pause key - then turns on or off the GAMEGROUP
    do a GAMEGROUP (group) - all the game goes here and all the other groups for your game.

    when you pause, de-activate the gamegroup, and remember to pause animations, movements & sounds. resume when unpause.

    if you are not using groups in your code - then i suggest you start doing it as good practice.

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