Brock Crocodile - 16 bit inspired crocodile action!

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
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    Played around with a new end level segment. Want the player to try and get as many hits on the chest before the last hit after a 5 second interval breaks it open. Prior to this it was just a very boring get to the end, player comes to a stop and it'd say AREA CLEAR! A bit of randomness, time limit and collection might make for a fun little end point!

    Getting the artist on board seems so worth it, the new art looks great

    Yeah it's helped me focus on level design and code work instead. Even though I'm still an artist at heart, it definitely slows me down!

  • It's amazing how art can represent so many things in a single image, definitely worth having the artist.

    Love the Beera design, it looks really cool and intimidating!

    Rising Legends
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  • Right few more updates for you lot!

    Refactor it, refactor everything!

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    In this website update we talk about some of the changes to the gameplay and how the end level segment works.

    And now for machine genius, Angelika Crocodile!

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    (2 more images at the link)

    Well we thought we would have something on paper down by now but I'm not 100% on the design, for this week's indiedevhour we got a few pieces of concept arts for Brock's younger sister Angelika. We tried just about everything from cuter croc design, human and crocodile hybird, more reptilian looking sister and even a muscle bound one... One day we'll get her design stamped down haha!

    It's amazing how art can represent so many things in a single image, definitely worth having the artist.

    Love the Beera design, it looks really cool and intimidating!

    Thank you! She's one we really liked working on, her design sort of gives off a cool flair but also looking like a tough enemy to take down, hopefully I can make the boss come off as cool as the sprite :)

    You're nailing those movement whooshes!

    Yeah we've been trying really hard at smear frames, they seem to work like a treat!

  • Some more animations for Xia-Yee when you're talking to her at the cafe.

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    Quote

    #screenshotsaturday this week we've been busy giving Brock's friend Xia-Yee a bit more emotion when you interact together at the cafe. Be careful not to anger her or you may find pointy things embedded in you!

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    This is one chef you don't want to annoy.

  • MORE CHARACTER ART & PAGES INCOMING!

    Not a big update this week, been busy polishing gameplay stuff that are still half baked so far. Instead you get to see some lovely art instead of Brock and Xia-Yee!

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  • Every good hero needs a good villain!

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    Well you saw our hero and heroine above, time to show off a couple of the villains. To the left is the primary antagonist Wize and to the right is his, er, right hand man Eguanodon and Brock's rival! Click on the image to get them full size.

  • Okay a couple of updates for you today! First off Monday's website update;

    THANK YOU FOR YOUR CUSTOM!

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    This time we take a look at the work progressing on the two shops Brock can visit, their owners and the type of items you can expect to find there.

    AND EVERY HERO NEEDS A GOOD CREW!

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    Introducing two characters joining Brock's crew, Berzo a young cub and Rex Dandellion, captain of the Lazareth. Character profiles coming soon!

  • Wow, this game has been in development for quite a while now. It keeps looking better and better with each new update, so I think the odds that it's worth the wait are probably pretty high. :)

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Couple of updates for you lot today!

    SCREENSHOT SATURDAY VIDEO 24/3/2018

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    Like the tweet says, close to the end here. After that all that'd be left is planning out the dialogue changes as you progress further in the game.

    Meet the Heroic Duo- I mean Tri- I mean Quintuple!

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    Finally got the whole gang here with updated profile pages! Click on the above image to go check the full size picture. All that's left now is to finish of the baddies and the main cast is complete.

    Wow, this game has been in development for quite a while now. It keeps looking better and better with each new update, so I think the odds that it's worth the wait are probably pretty high. :)

    Always delighted to hear that but now the pressure is on to deliever! XD

  • Another Beehive Battleship Clip!

    Want some more gameplay footage? you've got some more gameplay footage! Check the twitter link below to see a bit more of Beehive Battleship in action!

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  • For today's Screenshot Saturday, we've got some ingame sprites of Angelika, the owner of the weapons shop and Brock's younger sister.

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    Please do not bully younger siblings and be sure to give them the player 1 controller!!!!

  • That looks really nice!

    Thank you, glad you liked it!

    However we have exciting news and are happy to announce our new project, introducing the gritty remastered reboot Brock the Human! Plz be excited!

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  • Ahem, so it seems I never did say that was an April's Fools gags well, it was, anyway moving along!

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    Take a glance at this world map screen! We're not only super proud how the art turned out for this, we also love how the music for it is as well! Give it a listen over on twitter.

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  • So this week's update... Is a recap of all the work we've done for the first 3 months of the year! Really hope you people give a read just to see how much progress has been done of the project so far this year, here's to another fruitful few months! :D

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    Looks and sounds great!
    How many people are actually working on the project?

    There are four people on the project currently!

    Myself, who's the director, coder, level designs, a fair bit of the art assets like the bee level above, Brock's sprite, the cafe etc: Please login to see this link.
    The sound is being down by Ap0c, he's using a Mega Drive/Genesis and playing the sound through that and then putting it on PC so it can be 100% replicating on one of the consoles: Please login to see this link.
    The current artist M.ARQ who's doing a lot of the art nowaway days, most of the art above is his and he's a mighty fine artist in general: Please login to see this link.
    Our writing is being done by MadeMan, you haven't seen much of his work yet but we'll be showing some soon enough: Please login to see this link.

    Previously we had some great work done on the character sprites by Please login to see this link. and a few excellent level art by Please login to see this link. a couple of years back. Time really flies on your personal project! :P

  • Okay nothing too major to show off today. First up some more character art of the first two bosses, Pummell Van Gunzhell and Cassandra Honeypot;

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    It's funny how these two are fairly old characters but I never got any art for them done until now, well at least people seem to be liking them!

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    And this well, it might look like a shield but it's actually the invincibility powerup! Thought what with the checkpoint being a tiki torch that I might as well go with flames to signify invulnerability for the player :P

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