Brock Crocodile - 16 bit inspired crocodile action!

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • [MENTION=14339]Akiat[/MENTION] this looks a-mazing! Every bit as cool and smooth as the classics like Sonic etc. I frickin love the spinning teleport animation, so slick! :D

    I don't know whether you've considered porting this to consoles or whether you know about our porting platform at all? I think this game would be amazing and have a really good shot at a huge console audience, I can imagine this playing exceptionally well on Nintendo Switch and others! We're using the brand new Fusion 3 engine to do all of our ports so it's all super cutting edge latest technology and optimisations that noone else has access to. Drop me a PM if you're interested, I'd be happy to explain more about how things work and what Clickteam could do for you in terms of porting.

    Do you have any idea when it's likely to be finished? (I know, I know, that's the question from hell!) I can't wait to have a play!! :D Keep up the good work!

    (PS if you have a super secret demo version you can share with CT I'm sure the team would all love to take a look!)

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    Showing off the power ups, think I'm just about done with how they function, all that's left now is to perhaps add a couple of animations (Like the POP when the bubblegum hits) and some specific soundeffects!

    [MENTION=14339]Akiat[/MENTION] this looks a-mazing! Every bit as cool and smooth as the classics like Sonic etc. I frickin love the spinning teleport animation, so slick! :D

    I don't know whether you've considered porting this to consoles or whether you know about our porting platform at all? I think this game would be amazing and have a really good shot at a huge console audience, I can imagine this playing exceptionally well on Nintendo Switch and others! We're using the brand new Fusion 3 engine to do all of our ports so it's all super cutting edge latest technology and optimisations that noone else has access to. Drop me a PM if you're interested, I'd be happy to explain more about how things work and what Clickteam could do for you in terms of porting.

    Do you have any idea when it's likely to be finished? (I know, I know, that's the question from hell!) I can't wait to have a play!! :D Keep up the good work!

    (PS if you have a super secret demo version you can share with CT I'm sure the team would all love to take a look!)

    Hey Simon thanks for letting me know, I'll get in touch with you in the future!

  • So this time... I'm just sharing a bunch of art and character profiles!

    Time to start introducing some NPCs, first up Mimi the catgirl maid!

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    I think we might start sharing more art on some of the NPCs we've got in the game, or at least the more interesting one. As with the heroes, we're trying to create an interesting group of characters the players can talk just to give the feeling of a real town they're part of. Give a click on the twitter link to see a couple more images of her design!

    Prepare yourselves for a fight most fearsome

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    The next update has us throwing in the villains to the mixer, the website's been updated with their character profiles so head over there and have a look. Hoping these guys look as cool and charming as our heroes, no game is complete without bosses you want to beat!

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    Finished off one of the power ups, the strawberry bubblegum bullets that inflate and have a larger area of attack. I think the baddies will refer to this as a bit of a bubblegun crisis if you ask me! :P

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    Not a major update, just wanted to show some changes to the cutscene presentation, this time characters expressions will change depending on what they're saying to give players a better feeling of the mood of the dialogue! Also some slight changes to the stage one's background.

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    Fixed up the invincibility power up, the only thing I might change is making the flame blue instead of red to better contrast between itself and Brock himself.

  • Another week and another few updates to post!

    Home Sweet Home

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    This week's website update, I talk more about the hub town and throw in some pieces of concept art for both the buildings you can find in there and the NPCs that inhabit the area. Please login to see this link.

    Angelika workshop implemented!

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    Well... almost implemented, still a lot of work left to be done but it's coming along nicely, click the link above to see the video on Twitter!

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    Finally, bit old if you've been following us on Twitter already but we uploaded the full track for the world map song on youtube, give a listen, hoping you all like it!

  • So we've uploaded last time's update, Angelika's weapon shop, onto our youtube channel now! :D

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    Next up, this week's website update!

    Time to make a splash!

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    Almost done with the hub town itself, layout is complete and all the background assets done, just now need to have some of the NPCs finished and the coding that let's you visit the individual houses! Check it out on the website with a couple more pieces of art for some of the NPCs: Please login to see this link.

  • Now then! It's been a while since our last update but we are very much still alive and kicking, getting ready to show the game off at a small event in Please login to see this link. if you're in the area on the 21st July, why not buy a ticket and check it out?

    That's not the only news, over the weekend we showed off some more gameplay. To stress to the player to replay levels, we're putting secret treasure through out you'll want to locate and collect to boost your score!

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    If you liked what you saw above and want to retweet it on twitter too, here's the link: Please login to see this link. every retweet appreciated!

  • ALRIGHT BEERA, TAKE TWO!

    Hello again everyone! Be almost a month since I posted here but I wanted to drop off another update on the project. This time I'm happy to show off another boss fight, this time against Princess Cassandra and her mighty mecha unit, Beera!

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    I must admit I am quite proud how this boss battle came out, a lot of action and movement, with a bit of rhythm to it too! You can read up changes to the boss here Please login to see this link. or if you've been following this thread long enough, watch what the boss fight originally looked like back in Please login to see this link.

    If you like what you see, please do share either via Youtube or;

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  • Very nice animations on the boss!
    I'm quite jealous, ive found out the hard way that doing bosses is something i dont really enjoy. Lots of work planning to make it fun and challenging at the same time.

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