I have submitted a Fusion generated HTML5 game to FGL's mobile platform. It bounced from QA due to issues with music/sounds on Kindle Fire:
Quote
-The audio is stuttering out of control on the Kindle Fire HD, it's as if the game is running at 1-2fps, yet it runs smooth during gameplay.
- The audio stutters, they will occasionally break as well.
On web browser the music plays fine, but apparently there are issues on some devices.
--> I was wondering is there any guidance on playing music/sounds files on HTML5 that I should be aware of? Such as specific settings in Fusion, preferable source file formats, etc?
I'm not sure what should I try to change in order to pass the QA..
Any ideas, suggestions?