Using/Including External Audio and Data Files

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello,

    So, I'm using the XNA exporter to export my game, then opening it in Visual Studio 2010.

    By looking in the folders created on export, I can see that my audio files are not included when exporting (I'm using "play sample file on a specific channel" action in MMF).

    With a normal windows EXE build export I would include the sample files with the exe, but obviously there's a more complex file structure with the XNA export - where do I put my audio files in this structure in order for them to be found when I build in Visual Studio?

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