I'm planning to create a side scrolling shooter game and would love to implement online co-op. I know the basics of Lacewing and creating a two player deathmatch style game but I'm a little confused how this would work for co-op
Specifically, how would I handle enemies/powerups? I know that the host would have to send all of the data to clients so would this mean to add a flag saying IF the player is host then let the enemies act like normal. IF the player is a client then have the enemies receive positions/animations/stats from host? Also would Lacewing be a reliable system to use if your game ended up on Steam? I didn't see any options to use steam's matchmaking system anywhere.