Game with drag and drop object collision

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  • I'm trying to create a game with drag & drop movement, which will have walls set up throughout the screen which need to "stop" the user's movement WITHOUT removing the user's control over the object, in a way that when the user moves back onto the "player" object (with their mouse cursor, finger, etc) then the cursor will pick the player object back up.

    I can't just limit the user's movement area as there could be walls within that area too.

    I've tried a few methods from here in the forums, but there always seems to be something that makes it wrong for what I'm trying to achieve.

    Thanks in advance :)

    Edit: As an extra note, if the user moves their mouse to a location along the wall the player object is against, it would be good if the object could "slide" along the wall

    Edited once, last by SamCEVO: Extra information (October 15, 2014 at 5:23 PM).

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