Player falling to death

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  • I am working a platform style game, but i want to make the player die if he falls a certain distance, even if landing on a solid platform, if he falls from too far a height he needs to die.
    has anyone worked on this before and got an easy way to test for this condition?

  • Hmmm, not sure if this will work Try to set a value to always add 1 to as he's falling and if the player reaches, say 25 or whatever or greater he dies??! If he's below the value of 25,..being 0 to 24 he's safe and you reset the value to zero. You can adjust the 25 up or down to get the time right of what you're looking for.

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    Edited once, last by KLiK-iT (November 4, 2014 at 7:16 PM).

  • new idea,
    ----------------------------------------- damage value 10
    ----------------------------------------- damage value 10
    ----------------------------------------- damage value 10
    ----------------------------------------- damage value 10
    ----------------------------------------- damage value 10
    ----------------------------------------- damage value 10
    ----------------------------------------- damage value 10

    make invisible actives or backdrops like above lets say 10,1000 pixel
    each time player collides, decrease health 10 or something else
    but dont know if it makes lag or slow game
    btw can someone tell possible common mistakes that cause to slow down the game

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